Guts (
garmr) wrote in
goneawayworld2020-09-27 02:33 am
Entry tags:
Keeping Watch
Who: Everyone who signed up + YOU?
What: Guard Duty
Where: Infirmary and Living Quarters
When: Soon after Setsuna and Tenten were attacked; this will last the duration of the murderplot
Warnings/Notes: References to the attack and its aftermath.
ROSTER + MISSION DETAILS
Get a partner, pick a location/task, and go to town. This is a catch-all log for your nightwatch and general guarding activities.
WORD-OF-MOUTH
Guts would have come to each volunteer in person to give them the lowdown (details are in the link above) , feel free to handwave that as needed. He'll be used to keeping track of these kinds of things, but won't have anything written down. So no typed out instructions or schedule from him. He will give a talk in person to let them know when their turn is and a heads up for upcoming shifts. Volunteers will be directed to get the next person in line once their shift is up. The rest will be up to them.
WEIRD EVENT RNG
Some optional Odd Events to encounter in the middle of shifts, either as starters or mid-thread interruptions. Feel free to just pick one, use the RNG, or go with your own prompt.
1. MECHANICAL QUIRKS
Misfired fire alarms, ritual chattering, weird noises and smells in the vents. If you're unlucky, an oily fluid finds itself leaking right on your head. The Rig never fails to remind the New Hires of its eccentric, creaky charms.
2. REMNANTS
A skittish swarm of paperclips, a rowdy pair of staplers, a disembodied shadow-hand pulling itself accross the floor as it leaks printer ink. These are the hidden survivors of Stuff storms from the past, eking out a secret existence in the crevices of the Rig.
3. IT CLEANS WHILE YOU SLEEP
Something tiny dutifully rolls itself through the halls of the Rig. As it gets closer and closer, it reveals itself to be the round body of a rudimentary cleaning robot. It is awfully similar to a roomba. You might find one with googly eyes on it, or perhaps decorated with 37 pieces of Jorgmund Flair. A pair of bots might be found bumping into each other with plastic butter knives. A valiant fight to the death, for sure. It certainly explains the modicum of cleanliness on some parts of the floor.
4. LIVING GOO
That old chicken stew or lump of oatmeal from the Mess Hall looked nasty enough before it started slithering around of it's own accord. The tiny, rubbery gelatin that escaped the R&D lab only looks marginally less unpleasant to deal with - though it may not neccesarily be aggressive so much as incredibly springy.
5. GHOSTS
Distant Voices. Vague figures. Hollow wisps of Jorgmund's past employees that got chewed up and spat out by monsters. Their mutterings are more intelligible than the usual mechanical chattering in the vents. An astute observer may be able to differentiate the individuals - that one an engineer, a soldier, a member of their special ops. They wander the hall, continuing to live their unlife intangible and ignorant of any of the living people around them.
What: Guard Duty
Where: Infirmary and Living Quarters
When: Soon after Setsuna and Tenten were attacked; this will last the duration of the murderplot
Warnings/Notes: References to the attack and its aftermath.
ROSTER + MISSION DETAILS
Get a partner, pick a location/task, and go to town. This is a catch-all log for your nightwatch and general guarding activities.
WORD-OF-MOUTH
Guts would have come to each volunteer in person to give them the lowdown (details are in the link above) , feel free to handwave that as needed. He'll be used to keeping track of these kinds of things, but won't have anything written down. So no typed out instructions or schedule from him. He will give a talk in person to let them know when their turn is and a heads up for upcoming shifts. Volunteers will be directed to get the next person in line once their shift is up. The rest will be up to them.
WEIRD EVENT RNG
Some optional Odd Events to encounter in the middle of shifts, either as starters or mid-thread interruptions. Feel free to just pick one, use the RNG, or go with your own prompt.
1. MECHANICAL QUIRKS
Misfired fire alarms, ritual chattering, weird noises and smells in the vents. If you're unlucky, an oily fluid finds itself leaking right on your head. The Rig never fails to remind the New Hires of its eccentric, creaky charms.
2. REMNANTS
A skittish swarm of paperclips, a rowdy pair of staplers, a disembodied shadow-hand pulling itself accross the floor as it leaks printer ink. These are the hidden survivors of Stuff storms from the past, eking out a secret existence in the crevices of the Rig.
3. IT CLEANS WHILE YOU SLEEP
Something tiny dutifully rolls itself through the halls of the Rig. As it gets closer and closer, it reveals itself to be the round body of a rudimentary cleaning robot. It is awfully similar to a roomba. You might find one with googly eyes on it, or perhaps decorated with 37 pieces of Jorgmund Flair. A pair of bots might be found bumping into each other with plastic butter knives. A valiant fight to the death, for sure. It certainly explains the modicum of cleanliness on some parts of the floor.
4. LIVING GOO
That old chicken stew or lump of oatmeal from the Mess Hall looked nasty enough before it started slithering around of it's own accord. The tiny, rubbery gelatin that escaped the R&D lab only looks marginally less unpleasant to deal with - though it may not neccesarily be aggressive so much as incredibly springy.
5. GHOSTS
Distant Voices. Vague figures. Hollow wisps of Jorgmund's past employees that got chewed up and spat out by monsters. Their mutterings are more intelligible than the usual mechanical chattering in the vents. An astute observer may be able to differentiate the individuals - that one an engineer, a soldier, a member of their special ops. They wander the hall, continuing to live their unlife intangible and ignorant of any of the living people around them.

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