[Dan never starts a sparring match at full capacity, because if it's overkill he may actually end up hurting his partner and if he needs to, he can just step it up. So, despite the fact that he's fairly sure Guts is fully capable of meeting him if not more, he starts lightly, throwing blows to thwack around instead of maim.
It's clear that this is Dan's favored weapon, even if it's lighter than the one he's used to - the bat he typically uses has some iron and silver worked in, to handle werewolves and phantoms, and it's been enchanted by a friend. He's always preferred it because, like the revolver, it requires some cleverness, some thought, and unlike a blade, it's hard to accidentally kill someone unless you're aiming for their head. Unless someone's using magic, firing a gun or spitting literal venom, most enemies in Dan's line of work can be effectively taken out as threats with a good kneecapping. But, regardless of the fact that this one's lighter, he moves with it as if it were an extension of his arm, all nearly twenty years of experience with it making his actions efficient and swift.
Guts is taller than him, and likely stronger than him, which Dan figures means he needs to leverage being fast and a smaller target. Even with the bat, he only has barely more reach, so he does his best to stay right out of range. He throws a quick glance around the room to see if there's anything of the setting to benefit from, and starts to draw the fight towards under the pullup rings, which are at a height he can easily maneuver but near forehead height for Guts.]
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It's clear that this is Dan's favored weapon, even if it's lighter than the one he's used to - the bat he typically uses has some iron and silver worked in, to handle werewolves and phantoms, and it's been enchanted by a friend. He's always preferred it because, like the revolver, it requires some cleverness, some thought, and unlike a blade, it's hard to accidentally kill someone unless you're aiming for their head. Unless someone's using magic, firing a gun or spitting literal venom, most enemies in Dan's line of work can be effectively taken out as threats with a good kneecapping. But, regardless of the fact that this one's lighter, he moves with it as if it were an extension of his arm, all nearly twenty years of experience with it making his actions efficient and swift.
Guts is taller than him, and likely stronger than him, which Dan figures means he needs to leverage being fast and a smaller target. Even with the bat, he only has barely more reach, so he does his best to stay right out of range. He throws a quick glance around the room to see if there's anything of the setting to benefit from, and starts to draw the fight towards under the pullup rings, which are at a height he can easily maneuver but near forehead height for Guts.]