piper90npcs (
piper90npcs) wrote in
goneawayworld2020-09-13 09:18 pm
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Gemba Kaizen
Who: Adora, NPCs, anyone she calls in
What: Just a bit of a walk
Where: The corridors of the Rig
When: After TDM #2 and Teen Party
Warnings/Notes: Blood, aggravated mayhem, murder, gore
It's late. Most of the Rig is cooling down after a sizzling hot day, grateful for the cooler night and the end of the work day. Dinner's come and gone and, by all rights, everyone should be heading to bed. Which is probably why the hallways are so empty. The New Hires, especially, no doubt feel the need for more rest after that nightmare with the acid bugs, whatever had been up with those.
At least that nightmare is over.
Passing through the halls, there's a repeated opening and closing noise. Rounding a corner, a door-funny. It's one of the ones that's usually locked. None of the New Hires, at least, has the authority to open it. Whether or not it had been done sneakily before is up in the air, but it's usually been locked, with a solid red light displaying that status. Now the display next to it is blinking on and off, yellow, and the culprit for the blockage seems to be just that. A small block of wood.
The light inside flickers on and off, a fluorescent bulb malfunctioning. And any glimpses into the hallway behind it when it opens shows just that, a light fixture that's fallen out of the wall. Another mark of Jorgmund's excellent maintenance quality.
Then again, if it weren't for that flickering light, it might be easy to miss that dark, red puddle on the floor. Or the pale hand lying in the middle of it, the arm obscured by the corner of the turn the hall takes.
What: Just a bit of a walk
Where: The corridors of the Rig
When: After TDM #2 and Teen Party
Warnings/Notes: Blood, aggravated mayhem, murder, gore
It's late. Most of the Rig is cooling down after a sizzling hot day, grateful for the cooler night and the end of the work day. Dinner's come and gone and, by all rights, everyone should be heading to bed. Which is probably why the hallways are so empty. The New Hires, especially, no doubt feel the need for more rest after that nightmare with the acid bugs, whatever had been up with those.
At least that nightmare is over.
Passing through the halls, there's a repeated opening and closing noise. Rounding a corner, a door-funny. It's one of the ones that's usually locked. None of the New Hires, at least, has the authority to open it. Whether or not it had been done sneakily before is up in the air, but it's usually been locked, with a solid red light displaying that status. Now the display next to it is blinking on and off, yellow, and the culprit for the blockage seems to be just that. A small block of wood.
The light inside flickers on and off, a fluorescent bulb malfunctioning. And any glimpses into the hallway behind it when it opens shows just that, a light fixture that's fallen out of the wall. Another mark of Jorgmund's excellent maintenance quality.
Then again, if it weren't for that flickering light, it might be easy to miss that dark, red puddle on the floor. Or the pale hand lying in the middle of it, the arm obscured by the corner of the turn the hall takes.
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She slows, frowns, and then detours, creeping up and peering inside. For a moment, it just looks like any other dumb corridor. At least until she sees the blood. Her eyes widen and she shoves the door open and starts down the corridor.
"Hey - are you OK?"
She's moving faster now.
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