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Who: Everyone on the Dust to Dust Mission
What: The hires and their daemons attend a fancy party and follow up on some mysteries.
Where: A ballroom on the mission.
When: After From Dust to Dust - Plot Point One
Warnings/Notes: None yet.
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Who: Almost everyone
What: Dan uses his stripper powers for good, Stacia teaches everyone a brainhack, just about everyone throws a riot. Operation Honeyplank is a go.
Where: All around the Rig
When: After some network plotting.
Warnings/Notes: Attempted seduction, brain hacking, violence, likelihood of swearing.

It's actually a plan now instead of just a bad decision, which means it's even more indefensibly terrible. )
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[personal profile] piper90npcs
Who: Three Ghosts and the little New Hires
What: Sharing the Christmas Spirit
Where: Good question
When: Post-Rose Tattoo
Warnings/Notes: Possible violence, angst, likely visions of death.

Are you sleeping?

Maybe. Maybe not. It's hard to tell. This could be another ARE, after all. What you can tell is that the halls are filled with mist, the smell of pine, and the sound of jingling bells off in the distance.

And then comes the wailing.

Read more... )

[[Remember, this isn't your typical memshare. The ghosts are NPCs, but they'll be controlled by the players. They will not show characters their own histories, presents, or futures, only those of different people. They can show the same scenes to different people or different scenes to different people. One person might not even see all three of the Ghosts.]]
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Who: Rose Tattoo
What: Doin' murder things
Where: In the Rig, with the lead pipe
When: The end of the murderplot.
Warnings/Notes: Rose Tattoo stuff.

Read more... )
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Who: Saturday
What: Learning secrets and mysteries
Where: Dreaming
When:
Warnings/Notes: Violence is to be expected.

Sleep comes to Saturday, as usual. Dreams, though. Dreams are usually a little different. For example, its doubtful that her usual dreams contain this bone-chilling atmosphere, the thick fog surrounding her, yet never quite touching her, succeeding in obscuring everything but the wrought iron gates that open in front of her with an eerie creak.

There's a gust of wind from behind her and the mists part, unveiling a dark, dismal graveyard. Weather-worn statues and crooked, moss-covered headstones spread out as far as even the elven eye can see. There's several paths, but the clearest leads to the sole place where the light from the large, full moon touches without being obscured by clouds or dead, leafless trees. Within that circle of light are two hills with tall, ancient houses on top of each.

An impatient voice raps out from just on the other side of the gate. Harsh, with a trace of an odd, almost British accent. "Come on, come on! Don't take all night! You're letting all of the atmosphere out!"

A much deeper, but stammering voice rings out from the other side of the entrance. "Sh-she's not going to come in like that, b-brother. And I wouldn't mind a l-little less chill. But the gate is a little heavy, miss..."
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[personal profile] piper90npcs
Who: Adora, NPCs, anyone she calls in
What: Just a bit of a walk
Where: The corridors of the Rig
When: After TDM #2 and Teen Party
Warnings/Notes: Blood, aggravated mayhem, murder, gore

Read more... )
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