piper90npcs (
piper90npcs) wrote in
goneawayworld2020-12-01 08:29 pm
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HERE, HAVE SOME SPIRIT
Who: Three Ghosts and the little New Hires
What: Sharing the Christmas Spirit
Where: Good question
When: Post-Rose Tattoo
Warnings/Notes: Possible violence, angst, likely visions of death.
Are you sleeping?
Maybe. Maybe not. It's hard to tell. This could be another ARE, after all. What you can tell is that the halls are filled with mist, the smell of pine, and the sound of jingling bells off in the distance.
And then comes the wailing.
Tearing past you, screaming like a damned soul, skeletal figures flood through the halls. Some of them wear business suits, weighed down by chains crafted from ledgers and money boxes. Some of them are soldiers, bound by their own twisted weapons. Police, politicians, no one seems spared. Someone whispers, warning you, begging you to pay heed. For you will be visited by three ghosts who are on an errand of great import.
And then something charges with a howl and all goes white. Slowly, the light dims, and the mass of spectral entities is gone. Instead there stands a figure, or maybe two or three of them. For each person, it's different, as they'll have different messages and purposes for each.
One is neither male nor female, the only certain features being a well-muscled, well proportioned body, wearing a white tunic and a beautiful belt of pearl. Its hair is long, white, as if ancient, but no matter how its face changes, there's no sign of age upon it. There seems to be an aura of white flame around its head and, in a voice that belies nothing but charitable warmth, introduces itself as the Ghost of Christmas Past. It will show scenes of someone's past, offering enlightening details with little judgment.
The middle one is a large man on a veritable throne of food, tantalizing and delicious, wearing a fur-lined red robe and a crown of holly upon his head. The Ghost of Christmas Present is a big man, with brown hair, and a booming, jovial voice that can turn blisteringly harsh and back in a single sentence. He'll show what the character was doing immediately prior to their arrival upon the rig. Perhaps what they're doing right now. But he'll also be content to walk either the character's home world or this Gone Away World, viewing the sights and people enjoying Christmas with the character.
And the final one, a phantom in a dark, green robe, green smoke billowing around it. Its skin is pale, pulled gauntly around whatever body part it exposes. The gaze underneath the hood is as cold as the grave, and it would be wise not to try to match that for too long. It remains utterly silent, simply guiding its guest through the Christmases Yet To Come with a pointed finger. It will show how a character dies and how they'll be remembered by others after. It acts cold and merciless, but this very visit is a mission of mercy, one it silently prays will succeed.
The surprise, though, is that they aren't showing the character that history. Instead, they'll be guiding their guest through someone else's life. Maybe just a fraction of it, maybe a full span. But when it's all over, it's as if no time has passed. In fact, no. The characters are returned to an hour before the ghosts visited them.
[[Remember, this isn't your typical memshare. The ghosts are NPCs, but they'll be controlled by the players. They will not show characters their own histories, presents, or futures, only those of different people. They can show the same scenes to different people or different scenes to different people. One person might not even see all three of the Ghosts.]]
What: Sharing the Christmas Spirit
Where: Good question
When: Post-Rose Tattoo
Warnings/Notes: Possible violence, angst, likely visions of death.
Are you sleeping?
Maybe. Maybe not. It's hard to tell. This could be another ARE, after all. What you can tell is that the halls are filled with mist, the smell of pine, and the sound of jingling bells off in the distance.
And then comes the wailing.
Tearing past you, screaming like a damned soul, skeletal figures flood through the halls. Some of them wear business suits, weighed down by chains crafted from ledgers and money boxes. Some of them are soldiers, bound by their own twisted weapons. Police, politicians, no one seems spared. Someone whispers, warning you, begging you to pay heed. For you will be visited by three ghosts who are on an errand of great import.
And then something charges with a howl and all goes white. Slowly, the light dims, and the mass of spectral entities is gone. Instead there stands a figure, or maybe two or three of them. For each person, it's different, as they'll have different messages and purposes for each.
One is neither male nor female, the only certain features being a well-muscled, well proportioned body, wearing a white tunic and a beautiful belt of pearl. Its hair is long, white, as if ancient, but no matter how its face changes, there's no sign of age upon it. There seems to be an aura of white flame around its head and, in a voice that belies nothing but charitable warmth, introduces itself as the Ghost of Christmas Past. It will show scenes of someone's past, offering enlightening details with little judgment.
The middle one is a large man on a veritable throne of food, tantalizing and delicious, wearing a fur-lined red robe and a crown of holly upon his head. The Ghost of Christmas Present is a big man, with brown hair, and a booming, jovial voice that can turn blisteringly harsh and back in a single sentence. He'll show what the character was doing immediately prior to their arrival upon the rig. Perhaps what they're doing right now. But he'll also be content to walk either the character's home world or this Gone Away World, viewing the sights and people enjoying Christmas with the character.
And the final one, a phantom in a dark, green robe, green smoke billowing around it. Its skin is pale, pulled gauntly around whatever body part it exposes. The gaze underneath the hood is as cold as the grave, and it would be wise not to try to match that for too long. It remains utterly silent, simply guiding its guest through the Christmases Yet To Come with a pointed finger. It will show how a character dies and how they'll be remembered by others after. It acts cold and merciless, but this very visit is a mission of mercy, one it silently prays will succeed.
The surprise, though, is that they aren't showing the character that history. Instead, they'll be guiding their guest through someone else's life. Maybe just a fraction of it, maybe a full span. But when it's all over, it's as if no time has passed. In fact, no. The characters are returned to an hour before the ghosts visited them.
[[Remember, this isn't your typical memshare. The ghosts are NPCs, but they'll be controlled by the players. They will not show characters their own histories, presents, or futures, only those of different people. They can show the same scenes to different people or different scenes to different people. One person might not even see all three of the Ghosts.]]
Past
The air is thick and muggy and humid and smells of salt and seawater and rotting vegetation; there's the sort of cloying heat that sticks to the skin. All around them is a sprawling city. One and two-story buildings with large, open walls, with rolled-up storm shutters. There are chattering children and flower petals are strewn everywhere. The city is full of a press of people in loose clothing. Pilgrims all flowing toward a grand temple that sits here. There are trees and water plants and a great expanse of swamp or marsh and somewhere the calling of seabirds.
Stock still among all of the movement are figures clad in grey uniforms, their faces perfectly blank. Their bodies absolutely still. They are on the edges of the crowd - a half dozen or more watching them come and go. Most of them have closely-cropped hair and at a glance, it's hard to tell whether they're male or female. All they do is stand there and watch.
"She wasn't participating. Not really. But she was here to see it."
Somewhere, a chorus of rough voices rises in song. A religious chant or homily, some sort of celebration. Bells and gongs accompany it and through the crowd comes another person - again, difficult to tell if male or female, androgynous, wearing loose clothing in the local style and wearing a pin of some sort. A badge of rank. With her is another of the grey-clad figures, moving easily and smoothly, expression perfectly blank. A child approaches them both, ducking out of the throng with a slightly worried expression.
None of these people actually wear Breq's face. Or her face as those on the Rig might know it, anyway.
"Good day, Citizen," says the grey-clad ancillary to the child, "What seems to be the matter?"
"I - I was wondering-" The child starts, hesitates, and the lieutenant makes an encouraging gesture, "...if you need another flower-bearer? For the mornings, I mean."
The lieutenant glances at the ancillary, who says nothing. Looks as blank as ever.
"...I think we might be able to work something out."
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The fact it that this does appear to be some kind of holiday.
"What were the flower-bearers for?" she asks, figuring she might as well engage with the scene.
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"They're for a morning religious practice. They need to give flowers as an offering to a shrine... nothing I'm terribly familiar with, unfortunately. Traditionally, the job goes to younger people and they receive a reward of some sort - clothing or sweets."
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"She wanted the reward, then," Michael says, closing in a bit on Breq. "What is the name of this planet?"
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The scene continues to play out; the festival surges and wanes and the song rises and falls. The lieutenant and her ancillary continue their walk. It's... mostly uneventful. But people give the ancillaries - and the lieutenant - wary looks at times or give them a bit of a wide berth.
"From what I remember," continues the Ghost, "This is a little after the annexation."
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They gesture at the crowd, pointing specifically at the grey-clad, blank-faced figures, "And this - they - aren't Breq yet. Not as you know her. But it's still her, all the same."
Very mysterious.
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The weather is unpleasant, the sort that makes great exertion dangerous. Experimentally, scanning around with his eyestalks, the Andalite tries to grind flower petals underhoof and see if they're actually edible.
<I have a feeling I know who this is. Would she thank you for showing this to me?>
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They are being far too cheerful about it. The flower petals are actual flowers - they're probably edible, depending on how Andalites judge taste.
"To tell you the truth, I don't know - this is a part of her past. One of the last times she was content. Or remembers being so. She was with her lieutenant. One of her favorites."
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Not a familiar flower, but not bad. Real flowers scattered on the ground is something one might find in Andalite festivals. He wasn't aware it was something humans did, and he's not sure why they would, though he's vaguely aware of the existence of confetti. As a rule humans rarely eat things they pick up off of the ground, and these humans appear to be following that rule.
He is indifferent at gauging the genders of humans, so that doesn't register. Working off more a feeling and the formal greeting, he goes ahead and commits to this being some form of Breq.
<Surrounding this favored lieutenant with the many mindless slaves she's inhabiting. You would think free people would be perturbed. I suppose it's like anywhere, and they benefit.>
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The spirit sounds wryly amused.
"Or at least that is what the Radchaai tell themselves. And some, like her lieutenant, even believe that they need to do their best for people."
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<What a delightful euphemism is 'annexed',> he says. <All right, so this lieutenant is attempting to hold principles and incorporating new... subjects into these rituals. This was contentment?>
It seems like a small thing, not even participating beyond the implicit threat of her presence. Even before he was infested Alloran was a member of a kind of empire which had many unsavory aspects, which he had started to serve with the best of intentions, but he'd had a life within service, and outside of it.
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Breq might be able to better explain it, but she's not here. Or at least not a 'her' who can properly give words to the idea.
"Things have changed for her, of course. This is the past."
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Speaking of that.
<Human hands secrete sweat to cool themselves, even in a place like this where that won't help. Why do these people all have their hands covered?>
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There's a pause as the spirit blinks and then snaps its fingers.
"Oh, yes! The gloves! A Radchaai thing. They think of hands as... intimate, in a way and they're meant to wear gloves as a part of their everyday wear. You don't go about barehanded - it's embarrassing. Nor do you really touch others with bare hands. I don't understand it all myself."
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Alloran closes his own hands together at the answer. He's been trying not to think too much about kissing Breq. She'd certainly seemed to enjoy it more than he'd expect given how clumsy and insensitive he finds human hands. It's made sense that tailless humans touch each other rather freely with their hands and humans that don't are a strange thought.
<Nudity taboos are difficult subjects. This element seems impractical. Perhaps that is the point.>
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They waggle a hand. Anyway, on to more pleasant thoughts.
"I'm not sure why they do it. I just know that they do and although Breq has been away from them for quite a while, she still has some of those sensibilities. She did spent over two thousand years essentially living with them, after all."
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Esplin had headed a lot of efforts to render human hosts more pliable by damaging their brains and thus their 'free will', only to find that just like with every other host, Yeerks in damaged brains struggled to perform anything like as well as Yeerks in intact ones, and a comatose host made for a Controller who could twitch slightly. Alloran's seen some shit.
In any case, now he finally pauses to consider the nature of the entity that brought him here. <Why have you shown me this?>
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"I don't always completely know myself."
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There is a 'but' there.
<I cannot associate with this person without knowing if the person - a woman, wasn't it? - whose body it first was is still aware and separate from her. That is not something I can learn to overlook or move past.>
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The spirit shrugs, "I'm here to help, aren't I?"
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He closes all of his eyes for a moment and draws his tail through a slow arc, plants his hooves so that his weight is evenly distributed on all four, and sings a note of displeasure and resignation. It's a shivery, unpleasant feeling, with a chaser very reminiscent of a human rolling up their sleeves.
<If you would, then. I am prepared.>
excuse me while i try to remember this scene
There's a pause while the spirit contemplates this for a moment and then sighs, "Well, here we go-"
The scene shifts and changes and now they're in some sort of medical bay. Clean, white, sterile. A place of healing. In theory. There's a pod of some sort - roughly human sized - and there's a human bending over it, fiddling with the controls. There's a hiss of escaping air and it opens and a chill as cool air escapes into the room. Then the medic - for she's a medic - drags the inhabitant out with as much care as one might expect one would take with a slab of meat. The young woman is Breq. Or Breq as Alloran knows her, twenty years younger, looking dazed and confused and frightened.
She tries to say something, but the medic doesn't seem to care. She gives her an injection of something and then quite calmly and matter of factly begins working on her skull. It's surgery, of course, and she does it quickly and without much apparent thought and Breq or Breq-to-be is left gasping for air on the surgical table as her brain is cut into. Glinting pieces of metal go in; implants under the skin and the bone and the muscle. Implants to make her faster, stronger, to give her armor, to give her the ability to receive the thoughts from the ship.
To make her Breq.
To make her Justice of Toren.
Something dies behind her eyes for a flickering moment and then it's replaced by something else. There's still anxiety, fear, a sense of disorientation, but it's not quite the same. She tries to stand up, swaying and disoriented, just as the lieutenant from before - looking a year or two older - comes through the door and reaches over to steady her, shooting a glare at the medic as she does.
"It's alright," she says to Breq, "...it's alright."
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He watches in hard-eyed silence, expressionless, sparing one stalk eye for the disinterested medic. There are a lot of things he doesn't know about brains, particularly human ones. They are complex systems that interlock in many different ways, much moreso than the computers they are so often compared to. He can admit that there is a lot of skill in the operation. The Yeerks are more clumsy about their attempts in this direction, and incorporate more chemicals.
And his own people? The Andalites would just kill someone. Maybe take their DNA first. Probably kill everyone around them, too. If virtually any other of his people saw this, Alloran knows, they would want the human species exterminated, regardless of context. Humans are Andalites and Yeerks to each other, and Hork-Bajir to each other too.
He flinches at the appearance of this other person - is that the lieutenant from before? it's the same sort of skin and hair and clothing, but if that last is a uniform that doesn't mean much - since he hadn't been watching out, and draws back. The Andalite's voice is very quiet, his hands and tail very still.
<This is evil.>
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"It is," they finally reply, "They kill someone and put something - someone - else in their place. They use their bodies as disposable tools. Although... in her case, she's become something else. A ship and not a ship."
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