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goneawayworld2021-03-20 02:44 am
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DON'T TOUCH THAT DIAL - INVESTIGATION

DON'T TOUCH THAT DIAL

There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area which we call...The Twilight Zone.
LINKS
OOC FAMILY INFO/WORKSHIPPING
PLOT PART 1
NIGHT EVENT
NETWORK POST
MAP

Click for larger map
Darlington High School: The town's high school, home to various cliques of teenagers, and containing secrets that can only be discovered after dark.
Sheriff's Station: The sheriff seems like a typical sitcom sheriff, neighborly and helpful, but the sheriff's station has carefully guarded files that might be of interest to the New Hires.
Abandoned Factory: In such a sunshiney town, why is there an abandoned building?
Library: Information about the town can be found here, including a section with town records.
TV Studio: The possible source of strange broadcasts that can be found on TVs in Darlington.
???: A completely unassuming house.
Abandoned Mall: Another abandoned building, and one that's outside of time. This shopping mall is a decade or two early for the time period in the sitcom. Perhaps something useful can be found inside.
Murnjgod Appliances: The TV's in the window of Murnjgod Appliances sometimes display cryptic messages that might offer clues or puzzles to be deciphered.
DETAILS
The first night and day don't leave them much freedom. The sitcom scenarios keep them occupied periodically during the day and evening and then whatever brought them there dragged them "home" the first night around 10 pm and then battened down every door and window of the building they were each in.
The second day is much the same. Forced scenarios, some free time in between. It's only at night fall that something relaxes, like the world is letting out a sigh. There is a sense of pervasive fatigue like whatever was pushing them through this has just exhausted itself trying to control all of them at once.
That means the doors and windows stay unlocked that night, allowing some of them to move around.
The streets are empty - emptier than streets often are in reality. There's no one driving home from a late shift or walking their dog. There are no barking dogs for that matter, either, despite them sometimes being visible in yards around the neighborhood.
Sitcoms tend to move to interior settings at night. So the streets are eerily quiet and empty. At 10 pm on the second night, instead of dragging them home and trapping them, every light in town other than their own house lights and the street lamps turns off simultaneously.
Their doors lock once but almost as if it's for show, a bluff to make them think they're trapped again. They can be unlocked and opened this time. The houses all have flashlights, and sheds full of tools that can maybe be used to break into places.
It's time to get to the bottom of this.