Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2021-04-10 09:37 pm
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3..2...1...CONTACT!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
Remy LeBeau/Gambit | CW: Child endangerment by other children, bullying
The setting might not be apparent to anybody to start with. The humidity is high, but not as high as the Rig has been having lately. There's the splash of water nearby and the sound of a bunch of kids shouting in...not entirely English.
Because it's somebody else's memory, though, the words are still understood. "We're not gonna be saddled with some little kid." A young voice, but possibly about nine or ten years old. "If you're gonna be part of Fagin's gang, you're gonna have to prove you can keep up."
The sounds are centered on a large house nearby, with about four or five kids under the age of ten crowded around another one. There's the sounds of handcuffs and a very, very young and startled cry.
The kids part, showing that the handcuffs are on a toddler, maybe two years old. No older than three and on the skinny side. And a flare of red light from his eyes declare the toddler's identity as one Remy LeBeau, scared as anything.
B. Enter the Storm
Another large house, though seen from the inside this time. A mansion, really, built around a courtyard with a pool in the center. A figure comes over the wall, dressed in a trenchcoat and...what is definitely not a subtle outfit. While some of it seems to be a dark blue color, the rest is bright magenta, across the chest and in stripes down the legs.
He slinks through the courtyard, sticking to the shadows and making his way to a door on the other side. One he makes short work of the lock, starting to open the door when there's a shout from above. He looks back, just in time to see someone splash down in the pool.
There's not even a moment of hesitation. He could be caught, but it doesn't matter. All that matters is pulling that girl out of the water.