Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2021-04-10 09:37 pm
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3..2...1...CONTACT!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
no subject
That's about as convincing as telling someone their art is "interesting."
[She's not upset. It would be more worrisome if Dan had been genuinely complimentary.]
You don't have to be polite. I know it's awful.
no subject
Someone told me if you focus your mind, you can decide what memory we go to next. In case you don't want me to know nothing. I won't be offended, I've been trying to keep people out of my head with it all morning.
no subject
[Kerrigan shrugs. Everyone in the Confederacy knows ghosts are single-minded, undetectable, unstoppable assassins. The propaganda ministry works hard to make it that way, and for once they don't even have to deviate from the truth much to do it.]
But I'll try to find something less bloody.
[It's clearly bothering Dan, and mental focus is one thing Kerrigan definitely has. She is, however, a little short on good memories, so she reaches for a neutral one.
Full night. She doesn't remember which planet, but it must be the high latitudes, because the aurora shines unfurled against the stars, making silhouettes of trees and the distant mountains. Between that, the several moons in the sky, and the snow reflecting it all, she doesn't need night vision and has her visor up, seeing in color rather than shades of green or red. Her boots crunch on snow pack as she runs, winter air burning her lungs in a way she doesn't mind, not compared to gas or smoke or the lethal pull of vacuum. For once they're ahead of schedule, so she can just relax and jog the rest of the way to the staging area.
Next time she takes a Vulture, though.]
Better?
no subject
But what does that matter, when they're running on snow against a sky absolutely resplendent with light and color and moons hanging like paper lanterns throughout a sky crowded with its own light? This may not be the most beautiful place Dan's seen in the world, but as he starts to run alongside Kerrigan, adjusting to the cold as the brisk air makes a sudden assault on his tobacco-ravaged lungs, he realizes he can't think of one more striking in its unearthly beauty.]
Where is this?
no subject
[Tobacco is one of the vices humanity brought with them when they settled the sector, but it's not one Kerrigan's ever tried. Unfortunately for Dan, she can run for hours even in inhospitable conditions.]
I don't remember which planet this is. If I'm thinking of the right mission, I was there to plant false intel in the systems of a Confederate base, so it's probably one of the Outer Colonies.
[Planets blend together in her mind, not places she thinks of as homes, just as stopovers where missions happen. Home, insofar as she's ever had one, is the sterile surroundings of a military base or starship, not a single location so much as a single feeling, the impersonal sameness of institutional settings, governed by function and populated by people selected for function as well...]
Everyone in the base was bad at their jobs, so I didn't end up killing anybody on this one.
[...In theory, anyway.]
no subject
That's...fortunate for them, then. There's something to be said for the immunity of fools.
[Dan did just get a heavy dose of exposure to what Kerrigan looks like when she does kill.]
Successful mission?