Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2021-04-10 09:37 pm
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3..2...1...CONTACT!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
Re: Mackenzie; cw for blood, death, gore, suicidal depression, ptsd and all sorts of other related s
"They all fuckin' died, okay?" Kenzie presses her hands up against her ears, the side of her head, as if trying to contain a pressure coming from within her own head. She might well be.
"I should've been the first one that got it but the rest of them did and I don't--" She bites back a curse. She doesn't need to talk about this with someone or something. She's got this handled.
"--don't see how it's your fucking business, though."
Re: Mackenzie; cw for blood, death, gore, suicidal depression, ptsd and all sorts of other related s
"That's a hard fucking thing. And it ain't my business, but we do seem to be stuck here, so like - this memory, I'm sayin', it's not something I'm unfamiliar with."
Something does flicker between them, then. Maggie and herself, two months and about five lifetimes ago, facing off - arguing, instead of having their minds of job - but Saturday's mind shies away from it, and it's gone.
"Goddamit."
Re: Mackenzie; cw for blood, death, gore, suicidal depression, ptsd and all sorts of other related s
If she were in her real body and not just her head, she might just vomit at the thought.
Re: Mackenzie; cw for blood, death, gore, suicidal depression, ptsd and all sorts of other related s
Caim in his coffin, Maggie on the autopsy table. Saturday shivers, wrenching herself away from it.
"First time this happened, everyone got to see my greatest fuckups, too. All the shit that'd been hurting the most when I hit the rig, you know? Great way to break the ice, I guess."
no subject
"I don't even want to remember this but fuck if it isn't on fucking repeat in my head."
no subject
" - oh, come the fuck on!"
no subject
"...I'm sorry," she says after a long silence. Her voice is husky, scratched raw by her grief.
"This is bullshit."
no subject
"...she did come back. It meant another fucking deal with something an' - well, she came back."
Saturday focuses on that, on the memory of Scylla awake in the airship again; the two of them curled together like cats on her hospital bed.
"That's the important part. Most don't."