Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2021-04-10 09:37 pm
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3..2...1...CONTACT!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
no subject
"That can be enough, I would say. Anyone can. While I am inclined to make connections with comrades, as that is part of both our training and.. hard coded into us, I think, it has been my bonds with my comrades that gave the strength to make the right choice, the loyal one." He pauses and frowns. "You are a stealth operative, and function as an assassin." There's no accusation in his tone, but there is clearly a realization. "You... you never had the chance at such fraternity with others, have you? Even with that boy."
cw: all that crap from the top
Sarah sighs, her shoulders slumping. She's never had to lay out to anyone just how bad the ghost program really is. Everyone in the sector already has some idea, if only from the rumors, and hardly anyone in the Sons of Korhal had wanted to be her friend, anyway. She's looking somewhere in the vicinity of Garviel's boots while she explains.
"It's standard procedure to mindwipe ghosts after every mission, for 'operational security'—and to keep us from breaking out of the program's control. The tech isn't that precise, and if you get wiped often enough, it starts to interfere with other memories, ones that have nothing to do with the mission. I remember almost nothing from before Arcturus—Mengsk—got me out...but the parts I do remember are bad, and I wasn't a volunteer. The Confederacy conscripted me when I was eight."
Re: cw: all that crap from the top
When he realizes she's looking down, and sad, he reaches out, and touches her shoulder gently, a comforting gesture.
no subject
"It's not hard to be better than the Confederacy. Korhal can barely support life since their fleet bombarded it, and they've left entire colonies to the zerg so their scientists could watch an infestation happen." Sarah doesn't remember the bombing of Korhal personally, only secondhand from recordings watched years after the event, but she absolutely remembers the zerg experiments. She keeps control of her mind enough to spare Garviel the full-color replay of her stint as a guinea pig, but her voice drips with a very personal disgust, paired with a shudder that she doesn't manage to suppress entirely.
no subject
He keeps his hand on her shoulder, just firmly squeezing it, not hard enough to be painful, but trying to comfort her physically as best as his very not-knowledgeable about this sort of thing self is able to.