Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2021-04-10 09:37 pm
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3..2...1...CONTACT!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
city
So he can process some of this but it's a lot, and he's got to let it stream past and glean what he can.]
<This will give me a headache, I expect.>
no subject
[ There's a murmur and there's Breq, watching it all play out. She knows what happens; how this ends. It's a memory after all. It's all quiet, all still.
And then she goes to pieces. All of her fragments are fractured and confused, not able to communicate, none of them working together. This is a memory, though, and so she still manages to "see", because eventually she was made whole again. One of her hits a storm alarm and the wail of a siren starts to rise over the city. Another of her runs to wake the officer. Yet more of her come streaming into the central square. It's all confusion and raised voices as they try to coordinate. ]
no subject
It's easier after the fracturing, because even if it's still a memory from many points of view, the whole is assembled after the fact.]
<Urgh. I assume that was some signal being disrupted?>
no subject
[ She replies with a nod, watching as the confusion continues. Like a group of ants disturbed, all running in different directions. ]
They were blocking the signal that allowed me to be... whole. It was unknown to me at this point.
[ The lieutenant is awake and now things move swiftly; one part of her returns to report a mob of people descending from the upper city. Still others begin to gather in the square. And another reports on the safety of the lieutenant. ]
no subject
<So that's what it is, you're not quantum entangled. It's maintained by something in the ship? And this disruption also disables more traditional communications, so it's not just to affect... you.>
[It would have to be, the ancillaries still coordinate well just based on vocal communication.]
no subject
[ The mob from the upper city descends while the lieutenant speaks to the Lord of the Radch, who has seemingly come to see this situation herself. She's been visiting, some part of Breq's memory notes, but she ought not to be here. Especially not alone. There are thoughts running in so many ways, but the ancillaries and the officer begin to cobble together a plan - they'll get the mob into the temple and then they can be handled and hopefully no one in the lower city will be hurt.
Because this mob is after blood.
So the square empties. The temple yawns open. The mob approaches. ]