Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2021-04-10 09:37 pm
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3..2...1...CONTACT!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
no subject
Alpha does truly seem like a cranky jerk, as Tucker and Wash had advertised. Not that North had doubted their accounts, but this definitely solidifies things for him.
And then as North watches, everything goes sideways, and Tucker is shot by a rocket. North rushes toward him as the purple-armored soldier continues to shoot rockets all around them from his purple-armored vehicle. This isn't the first memory of another person he's found himself in, but it's the first where someone was so drastically injured. He knows he can't change anything about this memory, but still, he's compelled to run over to Tucker. At least he can see if there's any way to help.
"Tucker," he says, reaching for Tucker's helmet. He knows it's liable to be untouchable, on another plane of existence, but he has to do something. "It's North."
no subject
Present Tucker can relate to the way that that sits on a person who, generally, might prefer to be able to do something. Namely, that it sucks. So he's at least amenable to pipe up and fill the conversational gap while the initial rush of chaos and explosions is kicking off.
"Nice thought and all, but past me definitely can't hear you, dude." He's busy bleeding or some shit. "Jesus, I forgot what a fucking mess this was. Does one Lopez and a tank even count as a robot uprising?"
He's working on figuring out how he feels about North being here, otherwise. Less for the intrusion on a dumb memory from ye olden times, and more because he's still pissed about the Wash thing. Not try to throw down on sight pissed (...anymore), because Wash put in his 'nah, don't fight him' and 'the Project fucked him up like it did all of us' on the matter. And Tucker puts a lot of stock into Wash's opinion.
But like. He's definitely not not pissed about it, and he's not not gonna probably say something about it outright. Tucker's got just as much stock put into being protective of his friends, especially Wash right now.
At least that South chick makes it really obvious that she's got issues with everything and everyone around her at all times. North clearly needs pointers.
no subject
"I don't think it does, no. Unless the tank is capable of taking everyone involved out on its own."
He takes a few steps in Tucker's direction, glancing around. He had trained at sim bases before, of course he had, but this one's different.
"This place is the worst backwater I've ever seen."
no subject
"Hey, how about I show up in a memory of your old house and talk about how crummy it is?" As if to accentuate what a dumb defense hill this is to stand on, there's another series of explosions and a maniacal laugh in the background. Tucker doesn't sound especially more offended than usual about this, at least. It's more the principle of the thing.
Well.
Maybe a little offended about the idea that other Reds and Blues were out there in even moderately less shitty bases. What the fuck.
"We had three dudes to a base in a box canyon. What were they gonna do, build us a fucking Hilton?"
no subject
"I was more talking about the location," he says. "But hey, if you liked it..."
He shrugs.
"I suppose you recovered from this, somehow."
no subject
Gross. He almost openly had a thought about people being home or whatever. Not in this company or most of any other company, frankly.
"Meh. Yeah, I managed to not go full cannon fodder. They rigged up the teleporter to go after Doc or something? But I kinda just ended up laying on the ground until I could get back up. Which is about the care level you'd get outta Doc anyway."
He gets distracted by Church finally getting there in the memory-- the Tucker! Tucker, are you okay? sort of grabs at him against his will. Memory-him is busy trying to communicate the important information that Doc is an asshole, and he's over here very poorly concealing the fact that he feels some kind of way about seeing Church again in full clarity at all.
no subject
"You want to talk about it?"
no subject
He closes that door so he can open what he considers a more familiar and much more important window.
"Uh, yeah, if I ever wanna break open a fresh case of talking about stuff, I'm pretty sure being the dude who fucked with Wash puts you at the bottom of the list."
It's not full-scale pissed off, the way he says it. Wash made his valid Freelancers-be-damaged case and didn't go full spiral, and that put a thumb on the scale.
More matter-of-factly pissed. Like, acceptingly pissed.
Tucker would add a 'no offense,' but. Well, he's Tucker.