Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2021-04-10 09:37 pm
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3..2...1...CONTACT!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
no subject
"But you don't know. You don't know for sure it won't just erase this me. I know he was here first but I'm still me! I'm still alive," he says. His expression drops. "Tucker's going to want the same thing, isn't he? And I bet you'll try to rope North and York into your 'plan' too." His expression twists up into something tormented. "I never should've trusted you. Any of you. All you ever wanted to get him back. And North kept wanting the old me back, from before Epsilon."
York was happy to just have this him. Present him. But he still might get swayed by Carolina.
He starts to move away, to run.
"Please don't," says Wash, starting towards him. "We're both here, because of whatever this is. I can talk to you, maybe we can fix it right here, right now -"
"Stay away from me! Both of you!" And then he starts to run, afraid that being too close to the other him will change something, shift something. Cause him to be absorbed or wiped out.
no subject
She's been trying so hard not to push him, not to put her desire to have her friend back over the importance of being a good friend in the first place. And now it's all broken.
Is he right? He might be right.
She has never been good at figuring out how much she's overstepped, not in the moment, and it speaks to her deeper fears as a person who's come to care about that.
Carolina lets him go.
no subject
He turns to Carolina because he doesn't want her to get the wrong idea.
"I didn't mean to do this. I just wanted to see if I could fix us. We need to catch him and at least calm him down so he'll let you help us." He shakes his head. "It's not going to kill him. We're not whole. It's time for us both to come out of the cold."
no subject
"Alright. I wish you could just tell me," she says. She knows he can't, but she wishes.
She takes off with Wash after his present, memory-less self. This is... she sure hopes they can fix this. He's paranoid for a reason, and it will hurt if they can't.
Wash seems sure that he can be fixed, but... if he can't, Carolina is keenly aware that she might lose this friendship for good beyond just those memories.