Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2021-04-10 09:37 pm
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3..2...1...CONTACT!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
no subject
"Well, if you ain't partied with a werewolf, you ain't partied. But I have to say I ain't never met any Atlantians, and if you're missing out on meeting the Easter Bunny here..." Dan's biased, on account of the fact that he's been sleeping with said Easter Bunny. "You gotta tell me about the minotaurs."
no subject
"Uuuugh, the minotaur" Shelley sighs. She's not terribly happy with that one. "Back then I was a journalist, so obviously I wrote about all the stuff that happened around. Ac-ti-on news, from yours truly, just that instead of adventures and interesting people, it was a lot of bureaucracy and the latest news in civic events. Then it was minotaur time and it just..."
She gestures with her hands vaguely, trying to indicate it was a mess.
"One night I was coming home with a coworker when he found a minotaur in a barn near my house and he warned me, so we went and I saw it and I did what any reasonable person would do and I wrote an article about him! Then I got assigned another, and another, and another. It was such a hassle because novelty wears off. But he was nice! There were a lot of PSAs and visits to childers and to the elderly. Who didn't love that guy?"
Only Shelley can say 'the novelty of a minotaur existing wears off' with the same nonchalant expression of someone who says they got tired of eating salad with their lunch and wanted a change.
"Then...uh..." Shelley grimaces. "He..." she's not sure if she should be honest or not but after some doubts she states: "...then he got murdered in an international incident when a visiting robot ambassador fried him with its laser eyes"
Shelley stops for a moment. She's well aware what she just blurted was a lot of nonsense, but it's the truth.
"Major tragedy. Nobody can look at barbecues the same way since then"
Alas, she's mercifully unaware of the truth -- that it was a murder arranged by the local government because they feared it was inevitable the minotaur would maul someone. It could happen at any moment, so they manipulated people around and took measures.
Weird things happen in Tackleford.