Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2021-04-10 09:37 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
3..2...1...CONTACT!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
no subject
"I could look like this again when I'm four hundred," Brand says, mostly to make South make a face. If she doesn't know his sense of humor by now, it's her own fucking fault. "Probably won't, but I could."
Mayan and Rune are still talking and it absolutely sounds like politics, complete with references to a game board with people as its pieces. The Hanged Man is mentioned, and it sounds more like a title than anything, though "Layne Dawncreek" sounds like a name. They go back and forth, with memory-Brand butting in, until Mayan confirms that there's nothing he can say to keep them out of the building. Present-Brand rolls his eyes and Mayan hands something to Rune.
"Maybe if the Tower had done a better job of 'containing' him, we wouldn't have been such a fucking inconvenience," he mutters. He glances at South and points up at the building without the fire escape. "The only reason the kid up there isn't dead like all the others the Hang Man groomed and lured into his clutches is necromancy-lite."
no subject
She absolutely makes a face, even if she's pretty sure he's also fucking with her on some level, because of course he is.
Then he explains more about what's going on in the memory and makes her pull an entirely different face, as she instinctively follows his pointing hand. "Fuuuuck. At least that sounds like you got them out, messy fucking political sounding bullshit be damned."
Unlike apparently a bunch of other kids. Talk about horrible.
no subject
"Yeah, we got them out and to the hospital before they were too far gone," Brand confirms. "Fortunately, we were all there when the Hanged Man blew up the Dawncreek's house. But he's dead now, and that solved all of those fucking political problems."
Sure, there are going to be more in the future. But that's the future. Brand smirks and adds, "plus now we own a fully-armed World War II battleship and a dinosaur with arthritis."
Go on, South. Guess whether he's fucking with you. Guess.
no subject
She blinks at him incredulously for a good few seconds, trying to get a read on if he's telling the truth and the truth is just batshit, or if he's making shit up now, but that smirk tells her nothing.
"A fucking dinosaur with— okay you've got to be fucking with me now. Or— seriously? Fucking seriously? How the fuck is any of that real let alone connected to a bunch of terrible magic-politics?"
no subject
Brand laughs because yes, his and Rune's life is fucking ridiculous. "They used to belong to the Hanged Man, and after we took him out, we got a share of his stuff," he explains. Then he sobers. "The battleship is currently haunted as fuck, though. Nasty shit."
no subject
"I swear you could say fuckin' anything to me and no matter how insane it sounded, how fuckin' sure I was you were fucking with me, I'd never be able to be sure. Because," she says, emphatically, "what the fuck. Nasty haunted battleships and decrepit dinosaurs, that you got because you took down a guy called the Hanged Man. No part of that should be believable."
Fucking different universes, man.
"What are you supposed to even do with a freaky haunted battleship and a dinosaur?"
no subject
Probably not going to keep it near the Sun Estate though. Not until things are less raw for the Dawncreeks.
The memory around them is fading as Addam starts pushing through the wall into Sathorn Unique. Brand braces himself in preparation for what this stupid memory sharing deal is going to throw at them next.
no subject
"The fact you think a battleship might 'come in handy' one day is inane in itself, for the record. And I'm saying that as a soldier who like, lived on a fucking space-age equivalent."
Which, apparently, is all the memory bullshit needs as a cue to drag them into a memory taking place on that very ship. They're immediately welcomed by the sounds of fighting and explosions, as a black-armoured figure tears her way through a bunch of soldiers.
And then the giant metal sliding doors at the end of the room open. And South, decked out in her purple and green armour, steps out carrying an unwieldy looking weapon.
"...oh, for fuck's sake," South groans a second before her past self says:
"You think you're so fucking tough, don't you Texas? Well let me ask you something: who's the monster now, bitch?"
"Ah, shit," Texas says, and starts somehow dodging the missiles that shoot from the pod with reflexes that aren't exactly baseline-human.
Current South covers her face with her hand, peeking out between two fingers. God, that sounds so ridiculous from the outside. What was she thinking? Of course, the answer is, she wasn't, she was angry to the point of stupidity, but whatever. This part of the memory is probably the least of her worries, stupid and dramatic as it is.