Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2021-04-10 09:37 pm
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3..2...1...CONTACT!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
no subject
"South America, huh? I guess at least they don't got Aztech waiting in the wings. Or maybe you got worse. Who's the kid?" She's shown up twice now, and Saturday's curious. She doesn't act like a proper child - too sarcastic, too knowing - but people have said the same about Saturday.
She doesn't mean to overwhelm Dan with vocabulary, but she's figured the best way to handle things in this multiversal crew is to plow forward with the explanation you have and hope people ask questions if they can't work it out from context.
no subject
"That's, ah. That's El. Eliora. My kid." Finding words for that is like having a tupperware full of hornets and trying to let out just one or two, like if he isn't very, very, careful, the whole swarm might bust out. In this case, the swarm would be actually having to think of how he lost her, and he can feel his chest tighten and see how she died flash across his mind, so he takes a moment to breathe in deep, close his eyes, and remember where he is, who he's with, that it's been over a year. "She could be a little melodramatic. She's a ghost, that's why her eyes are all pale like that. It's complicated."
In the memory, Ellie rolls her eyes and, pouting, flops down on the bed. "I am way more equipped than you to go hunt monsters. You're so unfair."
"Sure am," the memory of Dan says. "And it ain't just for your protection. It's for everyone else's, too."
She scowls at him. "I hate you."
"That's a real strong word, El," the memory of Dan says, looking clearly both used to this kind of adolescent lashing-out and also genuinely hurt. "I don't think you mean it."
no subject
She snorts at Ellora's sulk and Dan's response. In a familiar, amused way, recognizing it;for a moment the memory of her father shimmers between them, his face lined and grave.
Do not make threats in idleness, Makoto, and especially not in the shadows. Braggadocio there will get you killed.
"Huh. You know, ghosts is something I don't think we got where I'm from? People can leave like, astral echoes of themselves, but can't actually become spirits unless some real weird stuff happens to 'em on purpose, kinda thing. What they leave behind isn't really them."
At least, that was how Maggie had explained it.
no subject
It's easier to just not look at Ellie and instead remember that Saturday's here with him, and that she wasn't there for any of those awful things he's trying to forget, and that his chest hurting and his hands going numb are just his body trying to remind him that he's here, in this form, place and time.
"Ghosts can be all kinds of ways in my world. Some of them don't even realize they're dead. That's part of my job back home, hunting monsters and ghosts. You got some that are nothing more than vapor spots in old houses and then folks like El that are so undead they're basically still alive." Dan bites his knuckle, as if that could bring feeling back into it. "A lot of what I do is laying to rest the ones that have been alone so long they've gone violent. I reckon I'm half hunter and half minister to the dead."
no subject
"You'd have some stuff to talk about with my friend Scylla, then," she says. "She's a sort of a paladin of a - ain't exactly a god. They're called Passions? They're like - they express things that are universal to like, the experience of being a person in the world. Victory, freedom, commerce, art, that kinda thing. Scylla knows Death, like personally, it was a whole thing - anyway, part of the job Death gave her is like... makin' sure people don't get like... stuck. Being alive, that is. Like if they're not supposed to be - like some blood mage draining people to keep themselves going. Maintain the balance, sort of thing."
Saturday waves her free hand side-to-side as she sucks on the memory of a cigarette, illustrating her own uncertainty.
"Or somethin' like that? Spirits are really not my thing and Scylla is sort of new at the job - lots she's still learning."
no subject
Dan's soft touch saves a lot of lives and ends a lot of cases peacefully. It's also made him slower to act, sometimes with a high cost, which he can't ignore when he's just seen the ghost of the kid he left in harm's way because he was too slow and irresponsible to handle a crisis properly.