goneawaymod: (Default)
Piper 90: Mods ([personal profile] goneawaymod) wrote in [community profile] goneawayworld2020-06-24 12:42 am

THE PATHLESS WOODS - PART 1


the pathless woods


PLOT DESCRIPTION
Far to the west, deep in the mountains, there is a forest where none may tread. Superimposed into the wilds, it has only grown wilder. But these once-quiet woods are peaceful no longer. A town built around an iron foundry is encroaching on the wilderness, enraging the spirits within.

Complicating matters: many refugees of the Go-Away war have been taken in by the town's residents, relieved to finally stop their wandering through post-apocalyptic wasteland. They have now made it their home, a place free from Jorgmund's de facto apocalyptic wage enslavement. Some have also been altered by Stuff and have no chance of refuge in the Livable Zone.

Meanwhile, Jorgmund is eyeballing the resources of the forest and wants the New Hires to exacerbate the conflict and convince the humans within to move within the Livable Zone ("for their own good, you see;") to allow for "resource acquisition." The New Hires must choose whether to stay in Jorgmund's good books, and if not, must decide whether to try to mediate the conflict, choose a side, or face the deep, dark dangers of the woods to find two lost people that some of the spirits believe can act as a bridge between two worlds.

All the while, they must fight off "demons," corrupted forest spirits changed by rage and hate. These demons can be influenced by the rage and hate of the New Hires as well.

SCENARIO

As they're driven to the drop off point, the tinted, reinforced windows of the transport vehicles gives them occasional glimpses of but it's not what they might have expected. Thought some areas are burned from fires that ran out of control, this wasteland isn't filled with scorched earth, just the skeletons of buildings slowly being retaken by the wild, trees growing through cracked concrete, vines swarming the outside of abandoned buildings unchecked. Some areas look like spherical chunks were suddenly carved out of reality, sometimes bisecting buildings. Water collects in these hollows in glittering pools that are ringed with moss and flowers.

The price paid for this life renewed was far too high, but the wilderness cares nothing about prices or unfair trades and retakes what once belonged to it faster than it might have in the past, due to the reality-warping influence of Stuff. There are no people in sight. The land is filled with bitter ghosts.

Soon that becomes literal. They start to reach areas that aren't much more scorched than the rest of the world, but there are still remnants of the war that have wandered away from battlefields, the way even the rural countryside might have some errant zombies after a zombie apocalypse. It starts with people in gas masks and military hazmat suits reaching for the convoy as it passes. The drivers blitz past them without stopping, long since used to hazards like this. People in the rear vehicles will see what happens after the first vehicle in the line ignores them - the gear collapses in on itself all of a sudden like no one is wearing it. In other areas driver-less tanks gather in herds like animals, scattering and driving away when the convoy gets close, as if skittish.

They are let out once the roads become too rugged for the vehicles, near the rocky hills they're meant to traverse. They're told the range of the rig's sensors, the outer limits they can go to before the collars claim their lives instantly. For this mission, the range had been extended to about 60 miles instead of the usual 50 because of how far out the settlement they're supposed to contact is from the rig.

The drivers are considerate enough to warn them about Stuff monsters in the countryside, telling them to be on their guard, and to be very careful of who - or what - they trust, because things that seem human often aren't.

Then they have to start a long march and don't run into much trouble until they get into a small valley in the hills in the late afternoon. A caravan of people driving oxen, laden with supplies, is trying to get them through a narrow gap mountain gap. The group is an unusually mixed group, some of the individuals look as if they've been changed by Stuff into something fantastic.

Some Stuff is in the air in this area, mostly solidified but still fluid enough to wreak some havoc. The group, fearing war or running from it, sometimes have their fears projected around them. Waves of unreality occasionally sweep through, briefly plunging everyone into murky strips of time that are shaped by the idea of war. Nothing gory but filled with the pale shadow of it - bullets zip through the air, there's chaotic yelling in fog that's suddenly appeared, the ground is rocked by explosions - but then each strip of unreality passes or can be escaped by simply charging a few steps forward.

What stays consistent in reality or in these strips of unreality is that the supply caravan is under attack and only armed with massive shoulder mounted flintlock rifles. The group will find they can speak to them, that they've suddenly been granted knowledge of a slightly archaic form of Japanese, the common language the mixed group speaks, just like some of the New Hires randomly learned English upon exposure to the rig for the first time.

If they can get the caravan to the mountain gap ahead, they'll leave the dangerous valley behind them.

Some of the threats the group must contend with that are there both inside and outside the weird strips of unreality:

a) demons

The corrupted forms of great beasts of the forest, these massive creatures have been changed to demons by their rage. They scuttle around the group extremely fast, the corruption forming spider-like legs, attacking aggressively, the squirming dark worms on their bodies killing any living vegetation it touches.

The more rage the New Hires feel fighting them, the faster and more powerful they are, as if it fuels them.

If any of this corruption touches someone, it burns right through their clothes, creating a bruise-like blight on their skin, a situation they'll have to find resolution to later - or they'll die.

Many of these demons were once boars but a few are massive deer, their pronged antlers squirming with corrupted essence. They at least can be killed but it will take multiple attacks that actually reach the beast under the corruption to finally put them out of their misery. Once killed, the great beasts have all the flesh dissolve off their bodies until only bones are left. They curse the humans with their dying breaths.

b) Flamethrowers

Not soldiers, not people, these entities are like moving statues of cracked calcification that looks like pale ceramic. Between the cracks in their skins, roiling yellow-white flames can be seen sizzling inside. They attack by getting close to people or grabbing them and suddenly stoking their internal fires so that the flames scorch whoever is near.

They can be killed if the fire is extinguished - fortunately there are streams and other sources of water around the battlefield due to a recent rain. They can also be killed if enough force is used against them, but it takes a lot for the ceramic to crack. If it can be broken or damaged, then they collapse in on themselves and burn away into gray ash.

c) Artillerymen

Phantom soldiers shoot artillery fire from a distance. Fortunately, it is weaker than real artillery, with less fragmentation, but a direct hit can still kill you. They fade and vanish when someone gets close, without needing to even be killed, but their weapons need to be destroyed or new soldiers will coalesce out of the mist and use it again.

d) Samurai

The samurai seem to have the ox drivers and their handlers especially afraid, looming out of the mist to attack with their blades and arrows and fading back into it again. They can be killed if characters are fast enough or get the timing right by attacking and forcing them to reappear in another spot. Fortunately, their movements are somewhat predictable.


OOC DETAILS

This is a multi-part plot. Later parts will involve speaking to npcs in Irontown and deciding how to handle the whole conflict.

Characters will have both canon gear (and clothes, if they prefer it over their field uniforms) and the wilderness supplies described in the gear section of the game mechanics page. They will also be allowed to have canon weapons they came in with or will be given a weapon they're comfortable with.

Feel free to ask questions in the question top-level below.
wheyoftheadept: (Default)

Re: 3

[personal profile] wheyoftheadept 2020-06-30 03:17 am (UTC)(link)
"Nah, just hand me the bandages when I ask." She sucks in a breath, making a surprisingly whiny noise as she presses the stinging antis pectic into the wound. "It itches, owowowowowowow."

While Saturday is capable of ignoring anything when she has to, once the fighting's died down? She can be a bit of a baby.

"Aiya, ow, okay, gimme that ointment an' the bandage roll."
garmr: (pic#13331545)

[personal profile] garmr 2020-07-01 08:50 pm (UTC)(link)
Guts passes her the supplies, keeping a watchful eye to check for other injuries. Jorgmund's modern antiseptics were all different from what he used to dress wounds, but the bandages were familiar enough at least.

"You should rest until we get to the town," he adds.

The wounds weren't bad, but there's some part of him that wishes to discourage her from getting hurt any further. It's not like they had healing magic to wick away the damage.
wheyoftheadept: (Default)

[personal profile] wheyoftheadept 2020-07-02 10:43 pm (UTC)(link)
Saturday anoints herself and starts to bind up the wound, wincing as she moves her shoulders. Her voice, however, is perfectly cheerful.

"Nah, just gettin' it all outta my system now. I'm good for another round, at least."

And she means it, too. "You want someone to look out for, keep an eye on Catra. She's pissed as hell."
garmr: (pic#13039877)

[personal profile] garmr 2020-07-05 11:26 pm (UTC)(link)
"The town's supposed to be where the center of the fighting is - you really want to walk into that all torn up?"

Guts' concern is to get them there in one piece and still ready to fight. This was only the start of whatever conflict they were being thrown into.
wheyoftheadept: (Default)

circumstances conspire to make a liar outta me

[personal profile] wheyoftheadept 2020-07-06 02:00 am (UTC)(link)
"Oh, sure, I get all the ladies that way." Saturday winks. "Some 'a the dudes, too. Big strong protector gettin' bloody for their sake, an' all."

She shifts, and winces. One of the boars tagged her a while back, hard across the calf. She'd thought it was just a bruise - there was no blood - but it's been bugging her.

"This is just a scratch."

It's a moment's work to pull up her pantleg. It hurts - actually hurts, not just itching; cloth moving over it feels like pressing a bruise. She sucks in a breath and probes, suddenly focused. You can tell by how she's not complaining about the feeling anymore.

"Fuck." She pulls her leg fully into her lap. There's a spot on the back of her calf, a little streak of purple pus about the size of a coin. But it looks like it's spreading. "Well, that's fun."

She honestly doesn't know what else to say.
garmr: (pic#13933111)

[personal profile] garmr 2020-07-06 10:14 pm (UTC)(link)
"Hey..."

Guts of all people can recognize a bit of bluster when it's tossed his way. His worry isn't insistent - there's a softness that enters his face as he bends over to get a closer look. A hand reaches forward to grasp the knee of her injured leg.

"That ain't just a scratch."

He's seen enough plague and disease in his life to know better. It doesn't look too bad yet, but things like this can deteriorate fast if they leave it alone. Those demons had been melting away foliage like nothing - who knows what they can do to a living body?

"Does Jorgmund have any medicine for this?"
wheyoftheadept: (Default)

[personal profile] wheyoftheadept 2020-07-06 11:12 pm (UTC)(link)
"...I doubt it." Saturday is looking up, away from Guts basically kinda putting his head in her lap, with no idea why it's suddenly making her uncomfortable. "It's from one of those boars, I think - I thought it just bruised me. Shit. See, this is worth fussing over."

She sighs. "Maybe the place we're headed knows what this? If they've been dealing with these creatures, they have to have seen it before."

Her fingers explore the little splotch of blight. It feels spongy, not like proper flesh, and hurts; hurts like a bone bruise. What she doesn't say, because she doubts she needs to, is that knowing what something is ain't the same as knowing how to fix it.

"It's not that bad yet. I'll keep an eye on it and look for a doctor once we're in town."
garmr: (pic#13145837)

[personal profile] garmr 2020-07-07 06:26 am (UTC)(link)
Guts is all too aware of how grave something like this can be when he pulls away, brow creased with a grim concern. They would have to pull information out of the townspeople about this, for sure. None of the options Guts can think of are really ones he wants to think too hard on.

"Moving around too much could make it worse."

Considering the fighter she was, Guts doesn't expect Saturday to be satisfied lying down in the sidelines. Even then, he feels necessary to push his initial instinct. He isn't a magic user or a surgeon, so there's not much else he can do.

"You shouldn't fight those things again if you don't have to."
Edited 2020-07-07 06:27 (UTC)
wheyoftheadept: (Default)

[personal profile] wheyoftheadept 2020-07-07 10:42 pm (UTC)(link)
"Not sure I'll have a choice," Saturday points out. "This damn caravan makes so much noise, might as well be a festival parade. Can't imagine the action's gonna get lighter farther in."

She pokes the - infection? - again, now that Guts is out of the way. If she watches, closely, it seems almost to pulse, like a heart getting bigger with every beat. Just ever so slightly.

"Man, I bet you a cup of coffee this shit is like, cursed or something. Just be my friggin' luck."

She sounds more gloomy than worried, entirely on purpose. Everything is fine. Everything will be fine. A fierce belief in the solvability of all problems has kept her going this far, and it'll see her over the finish line.
garmr: (pic#13018357)

[personal profile] garmr 2020-07-08 04:35 pm (UTC)(link)
It isn't like Guts to fuss too much, so he just watches from where he is. Saturday wouldn't want that kind of thing, anyway.

"You were fighting a demon. Nothing pleasant is going to come from them."

Maybe he was being a bit drearier than normal, voice tinged with a bleaker, older self that had been drowning in demons and their curses. It was a time with little hope and no time to entertain fairy tales.

He was worried.
wheyoftheadept: (Default)

[personal profile] wheyoftheadept 2020-07-10 12:44 am (UTC)(link)
"It's fine," she says again. "I'm sure the town's seen this before."

It only takes a moment to bandage the blight patch on her leg, in case that helps. She even puts some of the antibiotics on it.

"There. If it's magic, we got magic; magic can fix magic." In like 95% of all cases! "If it's natural, I got medicine on it and there's stuff back at the rig I'm pretty sure could raise the dead if you got the body there in time."

She stands, determinedly putting the normal amount of weight on her leg and not flinching. Everything is going to be fine.
garmr: (pic#12927670)

[personal profile] garmr 2020-07-14 10:40 pm (UTC)(link)
Guts can't really bring himself to be optimistic on his own, but Saturday's assurance at least manages to get him to look a bit less grim.

Perhaps he simply felt at a loss to do when he was neither a surgeon or a magic user. All he could really do was kill enemies.

"Then we better get to the town as fast as we can."
wheyoftheadept: (Default)

[personal profile] wheyoftheadept 2020-07-17 05:57 pm (UTC)(link)
"Agreed." She pats his shoulder, which she can actually reach when he's sitting down. "Sooner the better. At the very least, they'll know what we're dealing with, hey?"

Her calf throbs ominously, and she ignores it completely.