goneawaymod: (Default)
Piper 90: Mods ([personal profile] goneawaymod) wrote in [community profile] goneawayworld2020-06-24 12:42 am

THE PATHLESS WOODS - PART 1


the pathless woods


PLOT DESCRIPTION
Far to the west, deep in the mountains, there is a forest where none may tread. Superimposed into the wilds, it has only grown wilder. But these once-quiet woods are peaceful no longer. A town built around an iron foundry is encroaching on the wilderness, enraging the spirits within.

Complicating matters: many refugees of the Go-Away war have been taken in by the town's residents, relieved to finally stop their wandering through post-apocalyptic wasteland. They have now made it their home, a place free from Jorgmund's de facto apocalyptic wage enslavement. Some have also been altered by Stuff and have no chance of refuge in the Livable Zone.

Meanwhile, Jorgmund is eyeballing the resources of the forest and wants the New Hires to exacerbate the conflict and convince the humans within to move within the Livable Zone ("for their own good, you see;") to allow for "resource acquisition." The New Hires must choose whether to stay in Jorgmund's good books, and if not, must decide whether to try to mediate the conflict, choose a side, or face the deep, dark dangers of the woods to find two lost people that some of the spirits believe can act as a bridge between two worlds.

All the while, they must fight off "demons," corrupted forest spirits changed by rage and hate. These demons can be influenced by the rage and hate of the New Hires as well.

SCENARIO

As they're driven to the drop off point, the tinted, reinforced windows of the transport vehicles gives them occasional glimpses of but it's not what they might have expected. Thought some areas are burned from fires that ran out of control, this wasteland isn't filled with scorched earth, just the skeletons of buildings slowly being retaken by the wild, trees growing through cracked concrete, vines swarming the outside of abandoned buildings unchecked. Some areas look like spherical chunks were suddenly carved out of reality, sometimes bisecting buildings. Water collects in these hollows in glittering pools that are ringed with moss and flowers.

The price paid for this life renewed was far too high, but the wilderness cares nothing about prices or unfair trades and retakes what once belonged to it faster than it might have in the past, due to the reality-warping influence of Stuff. There are no people in sight. The land is filled with bitter ghosts.

Soon that becomes literal. They start to reach areas that aren't much more scorched than the rest of the world, but there are still remnants of the war that have wandered away from battlefields, the way even the rural countryside might have some errant zombies after a zombie apocalypse. It starts with people in gas masks and military hazmat suits reaching for the convoy as it passes. The drivers blitz past them without stopping, long since used to hazards like this. People in the rear vehicles will see what happens after the first vehicle in the line ignores them - the gear collapses in on itself all of a sudden like no one is wearing it. In other areas driver-less tanks gather in herds like animals, scattering and driving away when the convoy gets close, as if skittish.

They are let out once the roads become too rugged for the vehicles, near the rocky hills they're meant to traverse. They're told the range of the rig's sensors, the outer limits they can go to before the collars claim their lives instantly. For this mission, the range had been extended to about 60 miles instead of the usual 50 because of how far out the settlement they're supposed to contact is from the rig.

The drivers are considerate enough to warn them about Stuff monsters in the countryside, telling them to be on their guard, and to be very careful of who - or what - they trust, because things that seem human often aren't.

Then they have to start a long march and don't run into much trouble until they get into a small valley in the hills in the late afternoon. A caravan of people driving oxen, laden with supplies, is trying to get them through a narrow gap mountain gap. The group is an unusually mixed group, some of the individuals look as if they've been changed by Stuff into something fantastic.

Some Stuff is in the air in this area, mostly solidified but still fluid enough to wreak some havoc. The group, fearing war or running from it, sometimes have their fears projected around them. Waves of unreality occasionally sweep through, briefly plunging everyone into murky strips of time that are shaped by the idea of war. Nothing gory but filled with the pale shadow of it - bullets zip through the air, there's chaotic yelling in fog that's suddenly appeared, the ground is rocked by explosions - but then each strip of unreality passes or can be escaped by simply charging a few steps forward.

What stays consistent in reality or in these strips of unreality is that the supply caravan is under attack and only armed with massive shoulder mounted flintlock rifles. The group will find they can speak to them, that they've suddenly been granted knowledge of a slightly archaic form of Japanese, the common language the mixed group speaks, just like some of the New Hires randomly learned English upon exposure to the rig for the first time.

If they can get the caravan to the mountain gap ahead, they'll leave the dangerous valley behind them.

Some of the threats the group must contend with that are there both inside and outside the weird strips of unreality:

a) demons

The corrupted forms of great beasts of the forest, these massive creatures have been changed to demons by their rage. They scuttle around the group extremely fast, the corruption forming spider-like legs, attacking aggressively, the squirming dark worms on their bodies killing any living vegetation it touches.

The more rage the New Hires feel fighting them, the faster and more powerful they are, as if it fuels them.

If any of this corruption touches someone, it burns right through their clothes, creating a bruise-like blight on their skin, a situation they'll have to find resolution to later - or they'll die.

Many of these demons were once boars but a few are massive deer, their pronged antlers squirming with corrupted essence. They at least can be killed but it will take multiple attacks that actually reach the beast under the corruption to finally put them out of their misery. Once killed, the great beasts have all the flesh dissolve off their bodies until only bones are left. They curse the humans with their dying breaths.

b) Flamethrowers

Not soldiers, not people, these entities are like moving statues of cracked calcification that looks like pale ceramic. Between the cracks in their skins, roiling yellow-white flames can be seen sizzling inside. They attack by getting close to people or grabbing them and suddenly stoking their internal fires so that the flames scorch whoever is near.

They can be killed if the fire is extinguished - fortunately there are streams and other sources of water around the battlefield due to a recent rain. They can also be killed if enough force is used against them, but it takes a lot for the ceramic to crack. If it can be broken or damaged, then they collapse in on themselves and burn away into gray ash.

c) Artillerymen

Phantom soldiers shoot artillery fire from a distance. Fortunately, it is weaker than real artillery, with less fragmentation, but a direct hit can still kill you. They fade and vanish when someone gets close, without needing to even be killed, but their weapons need to be destroyed or new soldiers will coalesce out of the mist and use it again.

d) Samurai

The samurai seem to have the ox drivers and their handlers especially afraid, looming out of the mist to attack with their blades and arrows and fading back into it again. They can be killed if characters are fast enough or get the timing right by attacking and forcing them to reappear in another spot. Fortunately, their movements are somewhat predictable.


OOC DETAILS

This is a multi-part plot. Later parts will involve speaking to npcs in Irontown and deciding how to handle the whole conflict.

Characters will have both canon gear (and clothes, if they prefer it over their field uniforms) and the wilderness supplies described in the gear section of the game mechanics page. They will also be allowed to have canon weapons they came in with or will be given a weapon they're comfortable with.

Feel free to ask questions in the question top-level below.
greyerrant: (Default)

2

[personal profile] greyerrant 2020-07-04 05:58 am (UTC)(link)
"You have armor. Good." Loken offers, as he marches stolidly forward, the barrel of his bolter scanning back and forth over the farther hills, eyes hidden behind crimson slits of his helm.

"It looks to be giving you trouble, though." Loken states, the offer of assistance implied rather than stated so if she needs help she can take it, or deny it easily by shrugging off the observation
wheyoftheadept: (Default)

Re: 2

[personal profile] wheyoftheadept 2020-07-05 09:58 pm (UTC)(link)
"It's shit," she grumbles. "Hate this style t'begin with an' they didn't have anything in my size, the jerks."

Her jury-rigging might do more harm than good, at the rate she's going. A lot of frustration balled up in those tearing fists.

"I wish the Stuff hadn't nabbed me in the middle of the night."
greyerrant: (Squinty)

Re: 2

[personal profile] greyerrant 2020-07-08 06:26 am (UTC)(link)
"Perhaps one of our resident tech-priests could create something more to your liking? Or at least make this one comfortable."

He shrugs. "I take it you... had your own personal armor at home then?"
wheyoftheadept: (Default)

Re: 2

[personal profile] wheyoftheadept 2020-07-09 10:33 pm (UTC)(link)
"Yeah." Saturday finishes, though she's not satisfied, and re-shoulders her pack. "Armored greatcoat, mask, goggles. Good shit, custom fitted. All gone - I got nabbed in my sleep, I think I mentioned. My gear was stowed."

She makes a frustrated noise.

"I miss my stuff."

It's a selfish, childish whine, but she does.
greyerrant: (Looking down.)

Re: 2

[personal profile] greyerrant 2020-07-15 06:41 am (UTC)(link)
"I don't have anything to miss."

Loken can't really relate, nothing that he is issued as an Astartes is really HIS as such, just tools for the task at hand.

"I'm sorry."

He figures that's what you should say to a juve in distress, if nothing else.
wheyoftheadept: (Default)

Re: 2

[personal profile] wheyoftheadept 2020-07-17 06:04 pm (UTC)(link)
"'Sall right, you didn't kidnap me." Her shoulders are still slumped, though. "The mask an' the goggles were from my brother, too. Trynna make up for what a dumbass motherfucker he was, gettin' us technically killed and all. They were cool. Like, this tiger pattern that glowed in the dark - "

She gestures at her face, communicating the general idea that it made her look like an extremely badass and mysterious warrior, at least by her, ah, very specific and unique aesthetics standards. In cyberpunk, mall ninja shit is cool, okay?

" - not to mention it did about everything. Flare comp, night vision, camera, toxin filters, underwater breathing, you name it."
greyerrant: (Oathsworn Protector)

Re: 2

[personal profile] greyerrant 2020-07-22 05:36 am (UTC)(link)
"It sounds like your wargear was quite imposing." THat's the diplomatic way of saying it sounds a little like mall ninja stuff to him. "SOme of the skitarii support units used similar iconography or feral stylings to emphasize their ferocity. As for myself and my brothers..." He gestures to his pauldron, and the wolf blazoned on it. "We were a bit more subdued in our displays" Nevermind the Word bearers, Blood Angels, or the Night Lords and how they decorated their armor with script, artisan highlights, or just straight up flayed skin from their foes.
wheyoftheadept: (Default)

Re: 2

[personal profile] wheyoftheadept 2020-07-24 11:49 pm (UTC)(link)
Saturday gives his massive, hulking suit of bolted-together plate iron, each pauldron the size of his actual head, a very dry and deadpan look.

"Yeah, I can see the Imperium of Man's got a real subtle aesthetic."

She shrugs. "My line of work, advertising pays. Also, people see the gear, they don't see the person; easier to fly low when needed. And it looks cool, dammit."

The last part she says with the grumble of a woman who is frankly used to this reaction.
greyerrant: (Garviportrait)

Re: 2

[personal profile] greyerrant 2020-08-05 05:22 am (UTC)(link)
"In my own defense my armor and aspect is that of a shock-trooper. Everything about my appearance and my actions is designed to overwhelm and overawe baseline humanity, and most xenos. Our line troops look like soldiers anywhere, greens, browns, perhaps a bit of braid on the officers."

He nods, "I'm certain. SO how does your work... work, exactly?"

Loken definitely doesn't know how shadowrunners operate.
wheyoftheadept: (Default)

Re: 2

[personal profile] wheyoftheadept 2020-08-07 03:07 am (UTC)(link)
Saturday rubs at her chin. "Well, whatever needs doing, really. You know, sometimes you gotta get someone or something from one place to another place, and you know, sometimes maybe you're concerned, for example, about trouble along the way. And you could send your own people, but that might be inconvenient or unwise for any variety of reasons. Or maybe you need an extraction performed, on goods, data, or people. So you outsource to someone like me."

She shrugs. "At least, that's the idea. Mercenary, thief, smuggler, whatever needs doing, someone in the shadows can do it, or knows someone who can. An' what shadowrunners can offer, in theory, is total discretion and goal-oriented, no-questions-asked approach. I kinda suck at it, though. My first run was against that hive, an' it - well, you know. Fucked it up big time. Since then we've mostly just been trying to stay alive and one step ahead. Guess we're not really runners anymore."

Her chuckle is weak, even to her own ears. But it's what she deserves, really, for thinking she could somehow protect her people and turn a profit at the same time. It's one or the other, she knows that now. She's seen that now. The master's tools can't dismantle the master's house, and she chose her side a long time ago.