Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2020-08-08 01:55 am
Entry tags:
- #memshare,
- #rig logs,
- adora,
- alloran semitur-corass,
- bunnymund,
- catra,
- dan sagittarius,
- guts,
- kevin armstrong,
- nora valkyrie,
- remy lebeau,
- rogue,
- ronald mcdonald,
- ronan lynch,
- sam winchester,
- saturday,
- setsuna higashi,
- stacia novik,
- tenten,
- ✘ aleifr bjornsson,
- ✘ remus lupin,
- ✘ sirius black,
- ✘ steven universe
Invasion!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After Intermission
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people. Of course, there's always the option of an extreme emotional reaction bringing up memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After Intermission
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people. Of course, there's always the option of an extreme emotional reaction bringing up memories unbidden.]]

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"I don't," she mumbles. "Only cape freak I ever met was a selfish asshole too dumb to not to go for the killshot with someone he didn't actually want dead - "
And then the selfish asshole is there, before them, or the memory of him as Saturday last saw him. An elven man, on his knees, anguish in his face. He's handsome in a generic way, muscled in a generic way, wearing a generic green and black outfit that's supposed to make him look like some kinda Robin Hood. A woman, also elven, stands behind him, red hair matching the blood sprinkled across her face. She's got a death-grip on his wounded shoulder.
And there's Saturday, face cold and eyes dead, breaking an elaborately-carved bow over her knee.
"...he shot Caim in the lung," the current Saturday hisses, trading present pain for past anger. "But the fucking bow is magic so he figured it would be okay - givin' him to Gray was too good for him - "
no subject
And while Remy doesn't LIKE guns, it doesn't mean he can't use them.
Which brings to mind a memory of his own. Remy, even younger than the tunnels, maybe sixteen or seventeen years old on a shooting range. He looks awkward with the gun in his hands, obviously not a natural at it. A blonde girl about the same age laughs at him, the beads in her many braids clacking together as she moves to adjust his stance, an easy intimacy in her touches as she corrects him, then leans up to give him a kiss for luck.
It's not a surprise to him at all that mention of assassins and killing brought to mind Belladonna.
no subject
She almost doesn't catch the sob. But she does, and turns it into a sneer.
"Who's she?" Saturday asks, wringing out the kerchief as best she's able. "The blonde."
no subject
no subject
Then the "enemies" and "ex-wife" thing registers, and she sucks in a breath.
"...that sounds like a story, too."
no subject
Which...it might or might not be obvious how. "But yeah, we got a Guild. Dey been 'round a long time. Though I ain't so sure dat it's so easy to organize us. Bit like herdin' cats, or so Poppa says."