Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2020-08-08 01:55 am
Entry tags:
- #memshare,
- #rig logs,
- adora,
- alloran semitur-corass,
- bunnymund,
- catra,
- dan sagittarius,
- guts,
- kevin armstrong,
- nora valkyrie,
- remy lebeau,
- rogue,
- ronald mcdonald,
- ronan lynch,
- sam winchester,
- saturday,
- setsuna higashi,
- stacia novik,
- tenten,
- ✘ aleifr bjornsson,
- ✘ remus lupin,
- ✘ sirius black,
- ✘ steven universe
Invasion!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After Intermission
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people. Of course, there's always the option of an extreme emotional reaction bringing up memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After Intermission
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people. Of course, there's always the option of an extreme emotional reaction bringing up memories unbidden.]]

Nora!
THE FUNNY ONE: School Daze [WARNINGS: none, but the animation is bad and the physics are anime]
Feel free to jump in between sections, because the memories don't cover a continuous stretch of time. (If you're canon-familiar, it's the Beacon initiation arc.)
"Can you imitate a sloth?"
[Nora is a chatty morning person. Ren is not.]
Just fucking yeet some kids off a cliff.
[The Beacon Headmaster is moderately crazy and also Volume 1 was very cartoony, so anyway, on their second day the kids get catapulted off a huge cliff and into a monster-infested forest to go on a fetch quest because sure why not.]
"I still don't think that's what a sloth sounds like."
[Nora, who seems to have just stayed in the trees and looked for Ren, watches him kill a snakelike Grimm, makes her "sloth call," and dangles upside down to boop him on the nose.]
"Aww, it's broken."
[Nora (one assumes) picks a fight with a bear-like Grimm and somehow starts riding it, because, y'know, Nora. She kills it as a winded Ren catches up and tells her not to do that again. She's not listening and advances the fetch quest, snatching up an oversized rook chess piece and declaring herself queen of the castle while balancing it on her head. Ren doesn't like that either, because he hates fun.]
MONSTER FITE
[The gang manages to get the attention of two giant Grimm, a scorpion and a raven, that they're not good enough to fight yet. They try running away into the depths of a vast abandoned temple, but the creatures pursue and the teens are forced to stand and fight. Everyone is predictably getting their asses beat until they start using teamwork, because obviously. Nora strikes the finishing blow on the giant scorpion, killing it by driving its own stinger into its head. Yay! She and Ren get assigned to a team and the school anime seasons kick off.]
THE SAD ONE: Origin Story [WARNINGS: too many for the subject line, see body]
Get Your Dead Parents Here!
Nora is young enough in this memory that much of it comes in jagged, impressionistic flashes, adult understanding of what occurred a retroactive gloss on a frightened child's confusion.
Young Nora knows they're going from somewhere bad to somewhere good and little beyond that, but obviously her parents know what they're doing—they're parents, duh—and so the small bubble that is a child's world has shifted along with her to become their caravan and the endless woods to each side of the path, peopled with other travelers and the hired Huntsmen there to keep bandits and Grimm at bay. Nora remembers the smell of leaf litter and the look of broken sunlight dappling the forest floor, both new to her, and she remembers being recaptured after escaping parental custody to pepper the guards with questions, but she doesn't remember faces. Just her father's shock of hair, as red as her own, and a floral smell that belongs to her mother. Probably her shampoo, the grown-up Nora thinks, but she's never found the brand.
Her memory of the bandit attack is chaos. Yelling adults, the crack that is the first time she's ever heard a gunshot, the bang of one explosion followed by an even louder one—not that she remembers hearing the second, but her adult self knows it must have happened. The force of it sweeps her up and hurls her, and it hurts, the blow of the pressure wave and the heat of the flames. At the same moment, something inside her stirs and bursts to life with a warmth that feels nothing like the fire...then time goes back to normal and she thuds up against a tree trunk and flops to the ground, unharmed and unaware that she should be dead, and that she has her newly-awakened Aura to thank for that.
Nora remembers the sting of skinned knees when she trips—thanks for nothing, Aura—the realization she's been running, and the sudden awareness that the forest is very big and she is very small. Two fears push against each other, but she wants her parents, who will make everything all right again, as is all parents' job, and that primal draw wins out.
Miraculously, she gets the heading more or less correct, and emerges perhaps 500 feet from the now-burning scene of the attack. What seemed like forever to her hasn't really been long at all, and she has a memory of an impossibly black silhouette against the fire, the first Grimm she ever saw in the flesh, or what serves them for flesh. It can't have been that clear, Nora's aware, but she now knows what an Ursa looks like, and that turns the moment into a perfect photographic still that shatters into panic as she starts running again.
She's numb, trudging down the dirt road in a timeless haze because she doesn't know what else to do, and that, she now thinks, is the thing that saved her, the lack of any strong feelings making her invisible to the Grimm. Again, it seems like forever, a child's perception of time strangely overlapping with an adult's knowledge that it couldn't have been more than a few days before she'd reached Kuroyuri village—long enough to be ravenously hungry, not long enough for it to be slowing her down yet.
From this point on, you're basically getting this story from Nora's POV:
Part 1
[tl;dw: A young boy, Nora's BFF Ren, who looks Chinese save for his extremely fuschia eyes, comes upon a group of other boys taunting a dirty and furtive Nora, who's clutching a loaf of moldy bread presumably picked out of the trash. The two lock eyes for a long moment and Ren freezes up. The tableau breaks when Ren's father shows up. Nora takes advantage of the distraction and runs, and Ren gets a fatherly lecture about not being a bystander.
[Why no adult in this tiny town did anything about the dirty, unaccompanied, obviously foreign child running around is a mystery, but RWBY does not function on logic.]
Part 2
[Grimm attack! Ren's mother is killed by the roof collapsing, which also knocks Ren out. He comes to over his father's shoulder. His mortally wounded Dad has enough time to deliver more fatherly advice about being brave and give his son a dagger before the giant, creepy Grimm spearheading the attack gets him. Ren runs.
[He sees Nora, who's curled up under a house and crying in terror. A giant raven-like Grimm lands on the roof of the house, presumably drawn to her fear.
Terrified and crying himself, Ren discovers his Semblance—basically an X-Men power—which calms his panic and makes the Grimm ignore him. Gathering his courage, he sprints across an open space to join Nora, telling her to be brave. She tackles him in the first of what will be many hugs, and after a surprised moment, Ren returns the hug and his Semblance activates, calming both of them. The Nevermore flaps away and the Nuckelavee stalks past their hiding place, its arms dragging unnaturally along the ground, but doesn't discover them. Nora admits her fear to Ren, who tells her he's frightened too. He ventures out of hiding briefly to retrieve a wooden toy mallet that he gives to Nora, telling her they'll keep each other safe, and the two exchange introductions.]
dead parents time
Crap. He'll never get used to thought transference, will he? Or whatever this is. As the throes of the attack bleed into the frantic fleeing into the woods, he tries to reach out due to lack of any other options. This materializes as trying to grasp that child by the shoulder to halt the seemingly-endless march down the dirt path. Something to gently interrupt the flow of Nora's memory.
"Hey."
no subject
Where did this grown-up come from? She doesn't remember him from before. Is he one of the bad ones?
no subject
Realizing he's materialized in full armor, Guts unclasps his black cloak and gently drapes it around her shoulders. There you go, kiddo. A big, slightly raggedy blanket to stay wrapped around in.
"Here."
no subject
Huddling into the cloak, she frowns up at Guts, something gnawing at her. "This...this isn't how it happened," she says after a moment, voice high and piping. "You shouldn't be here. It's wrong."
Everything resets in a flash like a movie cut, and once again little Nora is trudging along alone.
"There wasn't anyone else on the road." Nora's normal voice comes from his side where she's standing, an adult dressed in her Huntress's outfit like she thinks she should be, Magnhild in its grenade launcher form where it belongs at the small of her back.
no subject
This is all extremely strange, but he's going to take it as a step in the right direction when Nora appears as an adult next to him. There you are, Nora.
"I think I'm in your head, somehow."
He looks away from her current self to watch tiny Nora continue to wander up the path, not interfering a second time around.
no subject
no subject
He looks on with quiet sympathy at the sight of the kid trudging along on her own. There's nothing he can do about it now, but there's a certain softness in him that comes out around children that are hurting. Don't say anything, Nora. He's supposed to be a cold badass.
no subject
That triggers the memory to advance itself to the village. "Those kids were jerks," she says without any real animosity, shaking her head.
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“Surprised you went so easy on ‘em,” he remarks. Guts is pretty convinced Child Nora could beat up a group of bratty kids if she wanted. He’s felt her hammer enough times in the training room to be sure of this.
Should have bitten all of them to teach them a lesson.
no subject
At that moment, Ren comes running into the memory and Nora's life, his face crystal clear, and Nora half-snorts, half-chuckles as the pair's eyes meet and he freezes up. "Heh."
no subject
"Friend of yours?"
Not a particularly brave friend, from the looks of things.
no subject
When Ren's father appears, the memory gets shaky again as young Nora takes advantage of the distraction to dart away with her loaf of bread, which she starts to eat crouched beneath one of Kuroyuri's stilt houses