Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2020-08-08 01:55 am
Entry tags:
- #memshare,
- #rig logs,
- adora,
- alloran semitur-corass,
- bunnymund,
- catra,
- dan sagittarius,
- guts,
- kevin armstrong,
- nora valkyrie,
- remy lebeau,
- rogue,
- ronald mcdonald,
- ronan lynch,
- sam winchester,
- saturday,
- setsuna higashi,
- stacia novik,
- tenten,
- ✘ aleifr bjornsson,
- ✘ remus lupin,
- ✘ sirius black,
- ✘ steven universe
Invasion!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After Intermission
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people. Of course, there's always the option of an extreme emotional reaction bringing up memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After Intermission
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people. Of course, there's always the option of an extreme emotional reaction bringing up memories unbidden.]]

no subject
Are you absolutely sure about that? Because he looks an awful lot like you.
[Of course, that raises even more questions. If that is Bunny, then why doesn't he remember any of this?]
no subject
Pull the other one, he looks nothing like me.
[Of course he's quickly provided with evidence otherwise when the smaller, identically marked rabbit puts his paints aside, creeps up on the litter of kids like a stalking lion, and waits in a bush fake-growling for one to notice him. When two of the kids do stop, ears flipping about, to zero in on the bush, he leaps out and grabs one that wasn't as attentive, holding the kid overhead with a triumphant laugh.
Far from being upset by this interruption, the kids scream with the fake-fear delight of children about to get played with by a beloved elder relative. Cries of "Watch out!" "It got Poppy!" "It's a lion!" and unintelligible shrieks issue from the litter.]
Oh no, looks like we've got a hostage situation!
[Bunny can't very well deny his own identical markings, and his own identical voice.
"Uncle Aster, put me down!" chirps Poppy, between giggles, wiggling in his paws. "Put her down!" echo a great many other small shrieks.]
I'm not your uncle, Uncle Asters don't take hostages. I'm a kitnapper! What do we do in a hostage situation?
[Poppy takes the cue and screams at the absolute top of her tiny little lungs, so loud that several of the adult rabbits jump in alarm, then in mild irritation as they recognize the shenanigans going down. She wiggles so much that Aster fake-fumbles her, tucking her under one arm and looking around as if for an exit.]
Oh dear, this kitnapping isn't going very well for me. Look at all the attention this is drawing! I better get to a secondary loca - woah!
[Poppy flails again, and with an exaggerated trip her uncle puts her down. She and her litter scatter shrieking into the bushes.
Aster chases each of them as they dart in and out of range to be snatched up, tussled, and gently put back down again to zoom off once more, shrieking and giggling.
It's a warm, sweet playful memory. There's nothing in it but adorable family shenanigans, and yet, watching all this sweetness, Bunny looks more and more awfully confused - and scared.]
Gadget I don't know what comes after this but it can't be good.
no subject
I appreciate the warning, Bunny. But if it's as bad as you think it's going to be, then I shouldn't leave you to handle it alone.
[Not even if she could. That's what friends were for.]