Piper 90: Mods (
goneawaymod) wrote in
goneawayworld2021-04-10 09:37 pm
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3..2...1...CONTACT!
Who: The New Hires
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
What: Sudden Memory Share
Where: Their Memory Palaces
When: After "Don't Touch That Dial"
Warnings/Notes: Possible in every memory, warn in subject lines.
Contact.
It's during a pause in their day. A nap. An idle moment looking across the Top Deck. Taking a slow breath between reps in the training room.
The New Hires are connected. Mental pathways locking together, they're forced into one another's innermost beings. Thrust into one another's memory palaces where the mind collects and stores everything that makes them who they are. The core of their beings are only a few steps away and no one can help the violation.
To make matters worse, it comes with no explanation or no ability to pull out and stop. Once they're through the first memory, perhaps they can find a way out, but they're already witnessing some event from their host's past. And, if they left, who knows whether or not they'd end up accidentally invading another memory palace?
And if they were there, who was in theirs?
[[So, how this works: the memories can either be viewed in spectator mode or the guest can be experiencing everything themselves. The person whose memories are being shown, the host, can watch as their current self or take the form they had of their past self. They can talk about the memory with the "guest" that's visiting.
They cannot control the first memory shown, the player decides that, but they can control any other memories they'd like to show people after. Of course, there's also always the option of an extreme emotional reaction bringing up other memories unbidden.]]
no subject
The kind Blue Team is pretty used to navigating. Tucker doesn't mind so much. ]
Here here? Probably not. [ Well, depending on the Church. RIP times 2, Church. One for Alpha, one for the sequel.
He's willing to bet that if the first Church was still around for this mess, he would've gotten shot for telling Carolina to fuck off way before Tucker told her to.
... man, there's maybe nothing dumber than missing two people who were technically the same person, but mostly distinct enough to count separately. Church absolutely fucking would be that extra. ]
He'd probably be having a moment with you about how much you changed or something while I tried really hard to not be standing here listening to you guys have a moment. You know how that goes.
no subject
Or at least, there's a lot going on right now and thinking about anything that isn't having a brainbroken friend they have a crazy plan to save is a lot funnier by comparison. ]
Speaking of moments, the rest of you did decide to come pull us out.
I'm sure that was an extremely manly occasion with no feelings involved at all.
[ At first, it's just turning the situation around. But as she thinks about it... Carolina really does wonder about what that conversation was. She's been asking herself why they bothered for a very long time.
Odds are she won't get any kind of real answer from Tucker, but... ]
links youtube bc im too lazy to type out a scene but the tag is long anyway
Willing to roll with the gang's myriad communication issues without trying to push them into something different. Very important. ]
Yeah, well. Capture the flag against the Reds is boring when you have an ex-Freelancer on your team. We had time to kill. And the manliest feeling of all: guilt.
[ Luckily for emotionally avoidant troopers everywhere, the dreamscape thing is here to pick up the slack and form up Voltron-style into... still Valhalla, but outside this time.
"You see? In the end we all worked together and everyone got what they wanted." The slack being picked up by the shifting landscape sounds a lot like Doc, which takes Tucker from looking outright mortified and offended by its audacity to looking confused. This is because he literally forgot Doc was there at all, even though Doc is clearly the initial impetus. Oops.
"Not everyone," Caboose says, and Tucker could probably take the awkward, guilty pause before past-Tucker does his dramatic sword thing to go ahead and nip this little case of being put on blast in the bud.
He could.
The problem is, almost everyone who's anyone is in this memory, too, without the emotional breaking points and gun-pointing. And Tucker's the idiot who misses them and how dumb they all are too fucking much to think about a less sappy avenue to land on right now.
So he rolls his eyes as hard as possible instead, while Wash is lowkey flipping his shit because he just went above and beyond protecting them and their right to not go on that very same suicide mission. ]
Okay, yeah, and maybe one of those Sarge pep talks that actually makes sense.
[ He hasn't actively thought about this particular adventure in a while. Not in-depth since that first stretch of being stranded on Chorus, where it was fresh enough to make the fact that Church took off without a word suck even more. With the extra time and bullshit between then and now, it's kinda nice to get nostalgic. ]
extremely valid
Seeing them all again, even in someone else's memory, makes her miss them. Seeing a moment she never would have known about also raises a question. ]
Was it guilt for Wash, too?
[ That's one of the rebuttals: We helped you, why not Carolina and Epsilon? Wash's history with the Reds and Blues before she ran into them is something she only has patchwork knowledge about. They don't reminisce much.
...Well. Without wild embellishment, anyway. ]
no subject
Tucker tries not to dwell on the sore spot that goes hand-in-hand with this line of thought. Showing up here and finding Wash and finding out that the memories cut-off was a couple of hours before they said two words to each other.
It's not that he thinks he's done bad work making a second first impression, and it probably sucks just as bad for Carolina to have to work through the old first impression Wash had of her, all things considered, but still. It's the principle of it. Tucker is just good at being miffed about things. ]
And I guess Caboose spent more than five minutes with Wash the first time he came around, so you know he was attached already. What was I gonna do, deal with a hundred fuckin' "can we keep him"s? No way.