Stacia, Nothing-to-See-Here (
credit_not_blame) wrote in
goneawayworld2020-07-22 09:54 pm
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Entry tags:
Minor and Major Keys
Who: Stacia, Bunny, Saturday, Remy, others to be added
What: Stacia finds a mysterious key and investigates
Where: About the rig
When: After Pathless Woods/Saturday Morning/Unicorn Hunting
Warnings/Notes: none as of yet
There is a mysterious key in Stacia's possession and she is wildly curious about it.
She'd found it in her room, and promptly stomped on it just to make sure it wasn't going to get any funny ideas. She'd crumpled the accompanying note a bit in the process, but the message is still legible:
It's true enough, she has her own experiences that speak to it, but someone or something is playing a game here and she doesn't appreciate not being told the rules ahead of time. She also doesn't appreciate the fact that she knows that this key will open the wooden music box that Jorgmund has in their Collections room just from touching the key.
Stacia is not a girl prone to investigating the weird and mysterious on her own unless she has no other choice, and she has a person or two she wants to talk to before she takes this thing to Collections to see what will happen...
What: Stacia finds a mysterious key and investigates
Where: About the rig
When: After Pathless Woods/Saturday Morning/Unicorn Hunting
Warnings/Notes: none as of yet
There is a mysterious key in Stacia's possession and she is wildly curious about it.
She'd found it in her room, and promptly stomped on it just to make sure it wasn't going to get any funny ideas. She'd crumpled the accompanying note a bit in the process, but the message is still legible:
Never forget: Keys turn both ways. You can lock something away... But you can also throw a bolt and set something free.
It's true enough, she has her own experiences that speak to it, but someone or something is playing a game here and she doesn't appreciate not being told the rules ahead of time. She also doesn't appreciate the fact that she knows that this key will open the wooden music box that Jorgmund has in their Collections room just from touching the key.
Stacia is not a girl prone to investigating the weird and mysterious on her own unless she has no other choice, and she has a person or two she wants to talk to before she takes this thing to Collections to see what will happen...
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"Bunny!" she calls when she sees him, in...roughly the same tone the average teenage girl would use upon spotting a regular bunny. In this case, it's largely to announce her presence so that the whiff of wolf doesn't take him by surprise. She trots in his direction, blinking in surprise when she spots the gauntlets on his forearms.
"Ooh, those are pretty!"
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He holds one jeweled gauntlet out for Stacia to inspect. "Ah, thanks. Tell you the truth, I'm a little surprised they let me keep the jewels. What brings you around? You hungry?"
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"You got these back from the Jorg? They just gave them back?"
The key she found definitely isn't hers, but if someone from Jorgmund put it in her room, she's definitely not taking it to Collections.
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"First temper," he says, handing the leaf-wrapped chocolate to Stacia, with the attitude of one handing over contraband - which he is. "It won't be up to my usual standards, but let me know how it tastes. Werewolves can eat chocolate, right?"
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"I can't speak for all werewolves, but I'm not allergic to chocolate," she assures him before bringing it to her mouth to take a bite. Not going to pop the whole thing in her mouth all at once if he's looking for feedback.
"Nnnghm, ohmigod."
That's...probably not as articulate as she wants it to be. Certainly less dignified.
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"Still good? I had to compromise on a lot of ingredients more than I would back home, but as long as it's still a treat, I'll keep on tweaking the recipe. How's the texture, even enough? Melting too fast, or too slow?"
She came to see him for, presumably, some other reason, so he'd better ask about that too.
"Besides a snack, what brings you about?"
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"Hey Stac. What's up."
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Stacia shudders dramatically. "Oh no. I'll take that with the intention with which it was meant, but please don't call me 'Stac'. It's barely a hop away from 'Stacy' and then I'll have no choice but to fight you." She plops down next to Saturday. "Even 'Ana' is better, and I only use that when I'm suspicious of someone's intentions."
She glances briefly at Saturday's cupped hands. "Something from home?"
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Her eyes aren't wet, that's just a trick of the light.
"You heard of anything similar happening around the rig?"
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"I've only talked to Bunny so far," she says, choosing not to comment on a certain trick of the light. "He says he got something from home." She dips a hand into her pocket and pulls out the music box key, holding it close to her body. "I got something that's definitely not from home, because it goes to something here."
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She cranes her head to get a better look without touching it, in case of booby traps. "Small. Maybe for a box or somethin'?"
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"I know what it does because it told me," Stacia says. "Not with words so much as a little knowledge bubble in my head when I picked it up."
She lowers her voice, even though no one's around and they all know the cameras don't work. Habit dies hard.
"It opens a music box the Jorg has in Collections. No idea what's inside though; aside from some kind of magic bullshit." Keys that tell you how to use them only ever open magic bullshit.
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He looks up when somebody else comes in the room and raises a hand in greeting when he recognizes Stacia. "Bonjour, petite."
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"Hola, amigo," she answers, circling around to perch on the arm of a nearby chair. "I heard a rumor people are finding presents around the Rig. Think someone's playing Santa Claus?"
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He knows Rogue got good gloves. Nothing magical. But what he'd gotten was definitely not the usual sort of item.
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"I've only talked to a couple other people so far, and they both got something from home," Stacia says. "Which would be strange enough on its own...but the thing I found isn't mine, and I don't think it's from home."
She pulls the key out of her pocket so he can see it, holding her hand close to her body in case someone else walks in.
"It goes to a box in Collections," she says. "It told me so when I picked it up. Apparently, stomping on it first wasn't enough to keep it from being weird."
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Although curious, he keeps his hands to himself, lower arms on his knees. "Collections, huh? Looked through dere, but ain't had much reason to go pokin' 'round proper like. Though, usually, I'd 'vise 'gainst trustin' keys dat talk to you."
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"It didn't talk to me," Stacia said, with faux-cheer. "It was psychic at me, which is objectively worse."
She dropped the key back into her pocket so that she could throw her hands in the air with appropriate gusto. "Have I mentioned that I find magic intensely aggravating? Because I do. That may sound weird, since I am magic, but oh my god is it ever a pain in the ass."
At least someone else got something not-from-home. That's a little reassuring.
"What did probably-not-Santa leave for you to find?"
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(Maybe they should have surveilled the place first to make sure that their arrivals, as separate as they appeared, weren't a noticeable uptick in visits, but there's not a lot of way to watch places on the Rig without being suspicious. She'll consult with Remy afterward, maybe he'll have some suggestions.)
Stacia makes a mental note to come back here to actually browse, not just fake browse and pilfer from. The view is exciting, and there are a lot of things here that seem worth poking at. But she's on a mission and surely K is only going to be distracted for so long, so she keeps her dallying to a minimum. The music box looks exactly how she knew it would, and she knows that the key in her pocket goes to the drawer and not the top part.
She really wants to know what's in the top part, but: another day.
Glancing idly over at K to confirm that he's still distracted, Stacia retrieves her key and slides it into the lock. The drawer slides open no problem, and there's another key inside. Weird, but okay. Stacia takes that one too, and -- great, it's also psychic, Stacia loves psychic objects. She drops the head-shaped key into her pocket and slides the drawer closed again. Unfortunately, the original key she'd found in her room dissolves like smoke before she can retrieve it. Ominous much?
She doesn't stick around too long. Places to be (not here), people to see (the people in this room who are not K). She ambles out (ha! no alarms) and off toward the lounge where she and the others agreed to meet up after.
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He responds with bland platitudes and goes back to his business. Saturday takes her time leaving, stopping to linger at interesting exhibits, staggering her exit with the others. Plausible deniability is very much the name of the game.
About ten, fifteen minutes later, she wanders in to the lounge, having taken a route that dropped by the bathroom and the mess hall. Very ordinary errands, nothing to indicate urgency or concern. Then she flops down into the patchy, overstuffed armchair in the corner of the lounge facing the door and runs a hand through her hair.
"All right, chummer, whatcha got?"
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When, fortunately, nothing did, he waited until Saturday was gone to finish taking down the sketch he was painting on a large leaf, perfectly normal activity for an artist who once had the means to make his own gear to do. Then he follows the sound of Stacia's voice, nodding g'day to Saturday as he does.
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The puzzle box is, maybe, a little too tempting to pick up and have a go at for somebody who likes having something to do with his hands. Which is why he walks away from it, pulling out a deck of cards to shuffle to keep himself occupied.
He's the last one to leave, giving K a wide smile and a tip of his head before heading out, whistling jauntily until he's far enough away to not be heard. Then he makes his way more quickly through the halls to the meeting point.
"So. You get anyt'in' interestin', petite?" he asks, finding a chair to perch on. Not bothered by the fact that the Easter Bunny is in the room. It's hardly the first time he's had a furry teammate, after all.
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With that out of the way, she holds up the key between her thumb and forefinger, so they can see both the head-shaped bit on one end and the bit that goes in the keyhole.
"I traded the first key for this one, which is also informatively psychic, so I think that might be a function of the keys themselves. Which may mean that there are others out there, because if there are two psychic info-dump keys, I can't imagine that there aren't more. This one doesn't open boxes or doors though, it opens people's memories."
She pauses, looking between the other three, trying not to let her gaze linger too much on Bunny.
"From what I understand from the how-to-use-me tutorial, I stick the key in the back of someone's neck and a door appears, and I can just...go inside their head and root around. It takes time, and if someone pulls the key out of the person while I'm in there, I could get stuck inside their head; so if I use it, I'm gonna need someone to stand guard and make sure no one interferes." She rolls the key between her finger and thumb. "Also, people will only remember me going in if they agree to help me. If they don't, or if I ambush them and jab the key into their neck, they won't remember shit. So I'm just gonna say this out loud now: if it's another New Hire, I'm gonna ask before I go traipsing around inside their heads."
Jorgmund employees however are absolutely fair game.
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Then she listens attentively, and whistles when Stacia's done.
"Okay. So how badly can this backfire? Like just doing an idiot check because experience has this coming to mind first, for example, is there some kind of curse or addictive quality? Just, that's a very useful thing to have just arrive at our doorstep with no hidden fuckery. I don't trust things that useful from unknown benefactors."
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